What is CoDZilla?


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Cleric Or Druid Zilla.

It refers to the fact that (according to many) cleric and druid classes are overpowered.

In my opinion ofcourse, just because a class does not need to get a PRC to be powerful does not mean its overpowered.

Clerics and Druids are good jacks of all trades. good warriors, but fightyers are better. Good casters, but wizards are better.
 

Sitara said:
In my opinion ofcourse, just because a class does not need to get a PRC to be powerful does not mean its overpowered.
No, that isn't what makes clerics and druids overpowered! :p


glass.
 


Sitara said:
Clerics and Druids are good jacks of all trades. good warriors, but fightyers are better. Good casters, but wizards are better.
Err, not really. Wizards have better travel and damage-dealing spells; but they don't have healing spells, cast less spells per day, know only the spells in their spellbooks, and have no additional magical capacities. Clerics and Druids are much better spellcasters.
 

Gez said:
Err, not really. Wizards have better travel and damage-dealing spells; but they don't have healing spells, cast less spells per day, know only the spells in their spellbooks, and have no additional magical capacities. Clerics and Druids are much better spellcasters.

To add to this; a Cleric or Druid can out fight any warrior-type* (fighter, paladin, barbarian, etc) without straying from Core. Through in splat books and its not even close.

Bo9S starts to address this... but CoDzilla can still run roughshod over even a tweaked out Warblade.

To make this even worse, CoDzilla can out melee the fighter and still be an awesome caster.

*with the assumption that the C or D is interested in melee.
 

CoDzilla is a largely mythical beast. It is known to roam the Internet and the Character Optimization boards.
On occasion, a particularly careless DM may enable one to exist at a table, but this is rare. When it does happen, the beast is usually chained or else quickly destroys the game; only in exceptionally rare cases does CoDzilla enjoy the prolonged domination that is talked about.
More than any other creature, CoDzilla fears Dispel Magic. There is talk of a Reciprocal Gyre, an innovation devised specifically to kill CoDzilla.
CoDzilla feeds on splatbooks, nightsticks, and indulgent DMs.
CoDzilla is very slow-moving, taking considerable time to reach full strength and running out of energy quickly. CoDzilla can be thwarted by foes temporarily withdrawing or taking cover behind a tower shield for one minute.
 

Note that the Spell Compendium nerfed Reciprocal Gyre such that it is no longer especially effective against CoDzilla.

The vast variety of dispel magic spells featured in PHB 2, however... CoDzilla no longer knows what to put in his ring of counterspells.

Brother MacLaren said:
There is talk of a Reciprocal Gyre, an innovation devised specifically to kill CoDzilla.
 

I once had to ban a character build that would have been such a CoDZilla. Sure, there were possible counters, but they would have either done too much collateral damage to the game enjoyment of other players, ans/or would have resulted in too much work, both in preparation and background changes.
 

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