Choranzanus said:
No, it is not. In GURPS sword does about 1D damage and 9mm handgun does 2D+2.
Technically, a sword, when wielded with someone with
average Strength, will do 1D+1
cutting damage. Which averages out to (3+4+6+7+9+10)/6=6.5 points - a major wound. The handgun shot averages out to 9 hit points - a bit more, but not excessively so. And note that we are talking about a
pistol here, not a rifle.
In reality, if somebody hits you with a sword, you die; with handguns you probably die (without modern medicine at least).
That depends on a lot of factors - where the weapon hits, how strong the attacker is (in the case of swords), the general robustness of the victim (read up on what kind of stuff Rasputin survived), what kind of gun is used, and so forth. Single injuries such as those are certainly enough to incapacitate a limb, but they aren't lethal unless they hit a vital organ (which can be done in GURPS if you used the advanced hit location mechanics).
The above mentioned numbers actually work in D&D fantasy or modern day "reasonably realistic but not quite one shot dead" campaign. Combine the two and realism will implode.
The numbers look rather plausible to me.
GURPS makes many compromises to achieve its goals. In my post I wasn't trying to be too hard on GURPS, but pointing out that the design principles you mention are fundamentally schizophrenic, and the results look like that.
They are not nearly as schizophrenic as you seem to think.
People on SJG boards often seem to miss these points and pan D&D because it is "unrealistic", but they live in illusion.
Actually, I think the most common criticism revolves around the rather limited customization abilities for characters, which is perfectly valid.
I cannot recommend anyone to run Eberron in GURPS. It seems pointless to convert it all, even if it ultimately worked.
It wasn't all that hard - all I had to do was to come up with racial templates and price conversion. Actually, I think GURPS probably works even better for the "pulp" atmosphere of Eberron than D&D - the characters can get quite powerful, but never really superhuman, and in all likelyhood they will still find it prudent to run from hordes of mooks even once they have become very experienced...