TwoSix
Everyone's literal second-favorite poster
I remember greatly enjoying them when we played them, but looking back it seemed like a powergamer's playground...
Oh, it was.... <nostalgic sigh>
I remember greatly enjoying them when we played them, but looking back it seemed like a powergamer's playground...
The High Level Campaigns book still sees use behind the scenes at my table, and I liked a lot of stuff from Spells & Magic. The only one I had no real use for was Combat & Tactics, to be honest.
Though I remember a game I joined a while after it began; I took over an NPC kobold thief. The rest of the party consisted of a "paladin," a "wizard," and a "cleric" - in quotes here because they had all used the point building system to hybridize the living daylights out of the classes.
They could all do everything but sucked at EVERYTHING. My kobold ended up being the most effective character in the group, and I also leveled circles around them.
That to me was the biggest problem with the Player's Option stuff - it just wasn't very good at doing what it was supposed to do.
Good times.
I understand your notion, but I disagree that the options were bad/harmful.
D&D needed to give players options to remain competitive in the entertainment industry. Internet, nintendo, cd players, xbox, shopping malls, after school activities all "give the players options" for entertainment, without requiring books, gasoline, or 8 hours of scheduled gametime.
I feel that the argument would be better said as "The lack of player options, lack of internet, lack of competition in entertainment industry, and low cost of living allowed D&D and Creative Roleplaying to thrive". I would strongly agree with that !
Now that is one house rule i would love to live by.....
EDIT: did any of you 2E veterans, managed to pull off a 1E ranger in 2E? And how?
It led to the greater focus on tactical battlemat play over TotM, and a focus on greater amount of player-driven build customization. Both concepts that, in the '90s, were exactly what I was looking for D&D to do.
I played a S&P campaign back in '96-'97. My cleric was pretty broken (d10 hp, good weapon spec options, maybe fighter THACO? - I can't remember that one; but I do remember lightning bolts as cleric spells).Oh, it was.... <nostalgic sigh>
That's a bit of an understatement. Using those customization options, you could turn a cleric into full fighter (plus some spells), or into a wizard with plate armor and better HP; they just had so many useless spheres that you could trade away! And I don't think I ever saw a weapon-user lacking specialization once that option became available.I don't think the customisation options, and the balance between them, had been fully thought through!
I played a S&P campaign back in '96-'97. My cleric was pretty broken (d10 hp, good weapon spec options, maybe fighter THACO? - I can't remember that one; but I do remember lightning bolts as cleric spells).
I don't think the customisation options, and the balance between them, had been fully thought through!
My cleric didn't have this problem, at least. He had a name (Thurgon) and a personality and was a pretty core PC in the game.We never called the character by his name, we always called him the player's "dwarf thing," because he wasn't a fleshed out PC so much as a Frankenstein's Monster of class features.
As in,
"Hey, Joe, are you playing your Dwarf Thing for tonight's game?"
To be fair, this is a failure on the part of the DM and the player to integrate this class variant into the world. If the class is common enough for a player to be one, then there should be a whole organization full of those somewhere in the world.He was a dwarf who could use weapons like a fighter, spells like a mage (except for the scalpel-like cutting out of schools he never used anyway) and a little bit of clerical healing to boot. (I honestly can't remember the specifics since it was 20 years ago now, just the effects of what he could do). We never called the character by his name, we always called him the player's "dwarf thing," because he wasn't a fleshed out PC so much as a Frankenstein's Monster of class features.
I played a S&P campaign back in '96-'97. My cleric was pretty broken (d10 hp, good weapon spec options, maybe fighter THACO? - I can't remember that one; but I do remember lightning bolts as cleric spells).
I don't think the customization options, and the balance between them, had been fully thought through!