ZzarkLinux
First Post
Thanks for the respones Saelorn. It's nice to see what you mean by the "world of the mechanics". Even though I disagree with it in your 2e application, I'm sure a lot of people see the 2e settings in the same way you do. I actually see the D&D world in more of a Diablo2 mechanics set, but that's just me. (5e allows barbarians to whirlwind while moving; WotC finally caught up with Blizzard)
So according to the model, when I call out sick it should go like this:
Me: Boss, I can't make it to work. I got sick this morning, and stubbed my toe on the way to the bathroom. I lost some HP, and if I go to work then I'm worried the computer could make a psychic attack against me that would knock me unconscious.
Boss: Alright, go to the store and pick up some meds. Then head straight home and get some bedrest. But make sure to check for goblins underneath first! Call the sheriff if you need help.
I don't know if anyone plays dwarf fortress, but in earlier versions when a dwarf mines a lot, then his strength and muscles go up. So prolonged skill practice makes him stronger and better in combat. 5e doesn't really have any mechanics for this because it avoids changing stats too much.
"The miner mines for 100 days, and after the mining his strength has increased by +1"
"The blacksmith works for 100 days, and after the work his intelligence increases +1"
"The jester entertains in a travelling show. Afterward, his craft (performance) is +1"
This makes me wonder if people are just "born with the stats" and have no way to increase them without adventuring. I guess parents can give birth to a child where the child has a strength score higher than the parents. Don't try to wrestle that bottle away!
I guess Dwarf Fortress is a better reality model than D&D.
(D&D characters) need to be able to see enough of a difference (in their hitpoints) to know whether it calls for Cure II or Cure V, because the decision about which spell to cast is an in-character one.
So according to the model, when I call out sick it should go like this:
Me: Boss, I can't make it to work. I got sick this morning, and stubbed my toe on the way to the bathroom. I lost some HP, and if I go to work then I'm worried the computer could make a psychic attack against me that would knock me unconscious.
Boss: Alright, go to the store and pick up some meds. Then head straight home and get some bedrest. But make sure to check for goblins underneath first! Call the sheriff if you need help.
I guess how many hps the Miner has depends how experienced he is.
I don't know if anyone plays dwarf fortress, but in earlier versions when a dwarf mines a lot, then his strength and muscles go up. So prolonged skill practice makes him stronger and better in combat. 5e doesn't really have any mechanics for this because it avoids changing stats too much.
"The miner mines for 100 days, and after the mining his strength has increased by +1"
"The blacksmith works for 100 days, and after the work his intelligence increases +1"
"The jester entertains in a travelling show. Afterward, his craft (performance) is +1"
This makes me wonder if people are just "born with the stats" and have no way to increase them without adventuring. I guess parents can give birth to a child where the child has a strength score higher than the parents. Don't try to wrestle that bottle away!
I guess Dwarf Fortress is a better reality model than D&D.