hawkeyefan
Legend
Of course they do. Healing before then is like combat, a necessary evil in order for the game to be playable. There is no way to describe damage that isn't 100% meat and let's the PCs know how much damage has been taken. There is also no way to describe non-meat damage that has no sign, but that the PC can know about. Further, almost every way to describe non-meat damage also describes the PCs in non-combat situations.
Fatigue happens out of combat, so unless you expect the clerics to go around healing the PCs when they get tired or winded from a jog, that doesn't work to describe hit points. Other non-meat descriptions have similar circumstances.
Okay. It's a bit odd that you're arguing so strongly in favor of one interpetation of the HP rules, but you in practice you follow another. I don't have my book handy, but I don't think there's such strong language in the section on damage and HP and healing for there to be only one interpretation. HP Loss is always described as "damage", so that alone, to me, implies an observable change.
I also tried that in 2e and abandoned it for the same reasons you did. I'm not even sure they made it to 3rd level before I tossed in that towel.
We did it for a while. In a lot of ways, I liked it. It removed some of the meta gaming aspects that are sometimes silly and made the players behave a little more like their characters would. Sometimes, it would create a very dramatic situation, especially when characters dropped ; we played with the old "death's door" rules from 0 to -10 HP. Not knowing if a character was at -1 or -9 or in fact already dead was interesting.
However, ultimately all that score keeping was a lot of extra work for those few moments where it added tension. Because most of the time, the verbal cues were enough to give them a pretty accurate description. Just because the HP mechanic was hidden from the players doesn't mean it wasn't still in place.
And it also created some doubt that I was being honest about the totals and not manipulating the numbers.
I agree. That's a 4e/5e mistake. Most hits that I describe are a combination of luck, skill, meat, and so on. The meat being scratches, bruises and such until the hit points are low enough to warrant larger injuries.
I can't really comment on 4E...I remember the "bloodied" mechanic, which I thought was okay as a game mechanic, but they went a little far to me that everyone knew who was bloodied. Seemed a bit bizarre to me...but that's just me. For 5E, I really don't think that's the expectation, but as I said, I'm away from my book, so I can't say for sure.
"The ogres swings and misses!" *records 17 damage to the PC*
Ha the opposite was far more likely...that I'd shave damage off to keep a PC up. But my descriptive text pretty much always involved physical damage, or at least a hit; "it hurt, but didn't penetrate your armor" that kind of thing.