What he said. Modern/Sci-Fi RPG settings are too close to the modern reality that I live every day. Plus, I am a medievalist.But I still have a strong dislike for modern or sci-fi rpgs. They're just too close to reality for my taste.
I was refuting your point, actually. It doesn't matter whether or not hand-to-hand weapons are more deadly than firearms in real life (which is arguable and depends on circumstances anyway); in the present-day/sci-fi action genre characters can take hits from lead pipes and keep going, but gunshots (or lasershots, etc.) are almost always serious business. And it's that genre that most people are looking to emulate in games. Or at least, that's what most games seem to be trying to emulate.
I'd be happy to discuss the pros and cons of hit-point systems used in firearms in a forked thread.No, that was exactly the topic of this particular side-track.
I have never been a police detective attempting to bust up a crime ring, a gang leader looking to expand my turf, a spy smuggling secrets out of Hong Kong, a UN peacekeeper or crusading journalist in a war zone, a competitor on the Raid Gauloises or Paris-Dakar, a treasure hunter seeking lost Spanish gold, or a wilderness search-and-rescue team leader.*Modern/Sci-Fi RPG settings are too close to the modern reality that I live every day.
I don't have the book in front of me, but I think he said that Fantasy allowed for more setting options, such as different kingdoms, different environmental realms (underground, underwater, flying, the other planes of existence, even side-treks to the SF and modern). Plus, there are more player options--magic, psychic powers, different races, all allow more options.
Probably - that's a pretty good idea for modern games. Although I think some of the attraction in playing in such games is that it's the world you know (only more exciting) and you'd be losing out on that element of familiarity.With people saying they prefer fantasy because it's easier to do/needs less prep I have to ask: Is this really a factor of what's in fantasy vs. anything else? I mean by what you people have said you could have fantasy massively different from the clichéd "kinda like Medieval Europe" and have to do all the preparation. By contrast why couldn't you run a modern game like some TV shows that have made up fictional places and other stuff and just wing the whole thing?