Wolfspider said:
Yeah...a brilliant plan there.
I fall firmly in the camp of those who believe this massacre was the fault of the players. They got stomped once by the golem and should have learned their lesson, pulling out and saving what companions they could. Instead, without even resting or regaining spells, they rush back in virtually unprepared. Very bad (dare I say stupid?) tactics.
Personally, I take offense at these types of statements.
Although I did not like the fact that the Ranger pushed the button, who knows if it would have opened the door, who knows if there would have been treasure back there instead of a very powerful monster, who knows that nothing may have happened. We had just fought 3 Fire Zombies in that room, so the Ranger "thinking the coast is clear" was fairly reasonable.
So, hindsight being 20/20, yes he did not have to do that. But, it was one of those situations where he spontaneously did it before the rest of the group could do anything (he is CG). And, the fact remained that the module was set up with such a creature. Even dummied down like it was, it was still too much of a threat for a first level group.
In the first fight, if we would have just run away as opposed to fighting, a few more party members would have been knocked unconscious and probably died due to failing stability checks. Plus, having played DND for 23 years, although I knew that the magical sword was the only melee weapon that could affect the Golem, my character did not know that. And, the other players (being new to DND for the most part) did not know it at all. So, it was round two of the combat before any of them realized that their main weapons were ineffective. Btw, the Rogue was knocked unconscious in the surprise round, the Golem rolled a good initiative, and knocked the Ranger who had pushed the button and had the magic sword unconscious at the beginning of round one.
In the second battle, it mattered little whether the entire party was up or not. The only two weapons we had that could affect the Golem were oil and the sword and we only had 4 flasks of oil left (2 were used at the barricade, 2 were thrown at it).
Arranging the sword as an unwieldy spear with reach where the Golem had an extremely difficult time of counterattacking was actually a very good plan. The Cleric has a 16 Strength, so she is a fairly good fighter for a first level character. Yes, it’s too bad that she kept rolling low, but there was only room for one above the telescope and she was as good a candidate with her high AC, hit points, and to hit as any of the combatant types in the group (at that level).
And yes, the Cleric and I discussed just retreating. But, she was eager for revenge, my character believes strongly in revenge and I thought the plan might work (which it came close to doing), so we decided to implement it.
Stupid, doubtful. Roleplaying your character, yes.
But, I personally take offense at being called stupid for a good plan that almost worked. In fact, the only difference was that the Cleric got knocked unconscious due to the DMs house rule (which was not in his list of house rules). So, we did not even know that there was even a chance of her slipping and coming within reach of the Golem.
Yes, we did not have to implement the plan. But, we felt it important to avenge our fallen, especially the other Ranger who had died.
Wolfspider said:
One thing that all D&D players need to learn how to do is RETREAT WHEN THEY ARE OUTMATCHED. Only a mindless animal fights to the death.
As a general rule, I agree. However, we were in a situation where retreating and resting up appeared to not buy us much and we were in a mood to avenge our comrades.
Wolfspider said:
To be fair, the DM was at fault somewhat by introducing critical fumble rules, which, as the DMG points out, work mostly to screw over the players and not their opponents. This seems to be the case here.
Yes, but to be fair to the DM, he is new at this. It was his second week and if he would have been running a more reasonable module, the deck would not have been as heavily stacked against us, and against him as a new DM.
And in this case, all of the rest of the players (except myself) are new to 3E as well (a few have played 2E). So, putting the blame on the players is just plain wrong as well. I thought we did quite well to get it down to a few hit points considering two out of six of us were knocked unconscious before the end of the first round of combat.
But, the important thing here is that module designers should think out the repercussions of putting in creatures that for the most part, cannot be affected by the level of PCs who will encounter them. Bottom line. Not every DM is experienced enough to realize that such a creature could easily decimate his group.