Leatherhead
Possibly a Idiot.
Magic is the Physics of the D&D world.
Are you wondering it there is a difference between Divine and Arcane magic?
Or between magic and spells?
Or something else?
I think I would agree with you that generally anything that can't be done with science or technology is magic, whether it is by some arcane ritual or divine will. It is all magic
Where it gets murky is technology can replicate a lot of things that appear magical. So a "god's" power could simply be advanced alien tech - if that is what you want it to be (kinda how Thor explained it in the first Thor Marvel movie)
Okay, so, a recently closed thread almost had an interesting discussion buried in it, but because it was related to emotionally charged topics, it wasn’t ever gonna happen there.
So let’s try it here!
What the heck is magic!?
I post this in the context of dnd, because I am not satisfied with divine magic in dnd. Now, it is my opinion that IRL religious/mythological miracles are magic. Full stop.
Odin and his brothers breathing life and thought into the first people? Magic.
Burning bush acting as a conduit for god’s voice? Magic.
I genuinely cannot fathom what definition of magic precludes these things from being magic, as such, so I’m curious what others think on this topic.
Now, we have to avoid arguing about religion here, so we should try to keep examples from RL faiths to a minimum and not dig into the theology that underpins them too much, but I think there is space here for a very interesting discussion of what magic is, what separates mortal magic vs that of the divine vs the magic of lesser spirits and powers, etc.
Now, what is magic to you?
In my home games/setting:
Magic is the manipulation of elemental energies and material through arcane formulae that is limited by the laws of the material world.
Miracle and Divine Intervention describes the works of powerful supernatural entities that alter reality without respect to the laws of the material world.
A wizard (sorcerer, etc.) casts spells by applying the formula that manipulates the elements. To cast “Fly” is to manipulate the element of air, for example.
A cleric (paladin, warlock, etc.) petitions a superior being to intervene or to grant a portion of its power to the petitioner. These prayers are not spells because they depend on the divine will (or patron’s will), and not on any natural element or formulaic reaction. A warlock that casts “Fly” is not manipulating the element of air - they are asking their patron to break the normal rules of the world and cause them to fly.
Yes and yes, IMO.I guess in D&D it's whatever you want it to be. Most fantasy novels have their own 'source' of magic - The Will and the Way, True Names, secrets from the Old Ones, inner power, outer power, psionics, preserving/defiling, advanced technology, blessings, divine intervention, the list goes on.
Is Star Trek's Q magic? Does Loki do magic in the Avengers movies?
In my home games/setting:
Magic is the manipulation of elemental energies and material through arcane formulae that is limited by the laws of the material world.
Miracle and Divine Intervention describes the works of powerful supernatural entities that alter reality without respect to the laws of the material world.
A wizard (sorcerer, etc.) casts spells by applying the formula that manipulates the elements. To cast “Fly” is to manipulate the element of air, for example.
A cleric (paladin, warlock, etc.) petitions a superior being to intervene or to grant a portion of its power to the petitioner. These prayers are not spells because they depend on the divine will (or patron’s will), and not on any natural element or formulaic reaction. A warlock that casts “Fly” is not manipulating the element of air - they are asking their patron to break the normal rules of the world and cause them to fly.
I figured the patron granting the power was the reason warlock spell slots are different. Maybe the warlock performs the verbal, somatic, and material components of the spell, but the patron supplies what ever magical fuel a spell slot represents. The patron grants the warlock two favors, with which they can power their spells. Then they need to contact their patron the next time they rest to beseech it for more.Yes and yes, IMO.
Interesting. I’d say that in core dnd the Warlock simply learns to cast the spell from their patron, and casts it via ritual and components, manipulating elements like a wizard, but obviously you’re talking about your world.
I say that in part because RAW, a patron cannot take away what has been granted, to the Warlock isn’t really beseeching their patron for the fly spell, they’re casting it.
Magic is what the other guy's priests do.
Or,
Matter can neither be created nor destroyed. When it is: magic.