JiffyPopTart
Bree-Yark
It seems off the table that it will be a pile of rules modules to add on to of an existing 5e game, and instead will be a "forked" game from 5e.
In a strange way, I think this might make it harder for me to introduce to my table. If it was a set of modules I could just plop them into the existing game as desired. With an entirely new game built around the options, I would have to go through the entire thing and perhaps import systems Y and Z to incorporate only system X into my campaign.
I can see why making an all new thing is a design goal, though. I just am not sure it would get to the table instead of the 5e everyone already knows.
In a strange way, I think this might make it harder for me to introduce to my table. If it was a set of modules I could just plop them into the existing game as desired. With an entirely new game built around the options, I would have to go through the entire thing and perhaps import systems Y and Z to incorporate only system X into my campaign.
I can see why making an all new thing is a design goal, though. I just am not sure it would get to the table instead of the 5e everyone already knows.