Flamestrike
Legend
Is it fair to say a Human Fighter, Paladin, or Barbarian is the most powerful character levels 1-4?
Moon Druid.
Is it fair to say a Human Fighter, Paladin, or Barbarian is the most powerful character levels 1-4?
Okay, but let me put it like this. If the average damage for a hit is 4 in AD&D, but 15 in 5th Edition, that is 3.75 times as much. So would you be okay with 6th Edition making the average damage for a hit 56? What is stupid about 56 then, which could be balanced just as easily, but which isn't stupid about 15 instead of 4?
It would be nice to be "on the same page" if you share stories between playing different editions, and I don't see any reason for the bigger numbers. It's what we have in print now, but I can hope it doesn't get to 56 and that it goes back to 4.
I have been reading the PHB, and so far I am finding quite a lot to be overpowered. Has anyone felt this way?
Moon Druid.
It allows for more variability and more scale when it comes to monsters and power levels. It's absolutely absurd that in AD&D, a red dragon can be felled potentially by a critical hit because it rolled low on hit points. Having bigger numbers allows for the monsters that should be powerful to be powerful, and this works in a mechanical and in a story sense. If you're fighting a gargantuan red dragon, do you expect it to die in just a few hits or do you expect it to be a long drawn out fight with a bunch of tactics and variation?
Not sure I see why that's a problem. If every class was relatively equal to every othe class, at each level, then why even have classes? To me, each class has a trade off. Some are better at lower levels, some at higher levels, others more "pretty good" all the way through. Makes for interesting choices and interesting parties.Druid is a great example of this inconsistency. At specific points, it greatly outshines alternatives. At others, it actually starts to lag behind...for exactly the same reasons as why it used to be OP. Most attempts to fix it will just break things somewhere else, and often in obscure ways. It isn't beyond fixing, but it's a challenge.
Okay, but let me put it like this. If the average damage for a hit is 4 in AD&D, but 15 in 5th Edition, that is 3.75 times as much. So would you be okay with 6th Edition making the average damage for a hit 56? What is stupid about 56 then, which could be balanced just as easily, but which isn't stupid about 15 instead of 4?
It would be nice to be "on the same page" if you share stories between playing different editions, and I don't see any reason for the bigger numbers. It's what we have in print now, but I can hope it doesn't get to 56 and that it goes back to 4.
This is a very good answer. In terms of variability and more scale, I have to say you may be on to something. But I want the monsters to have randomly rolled hit points, with low minimums and very little bonuses on their hit dice. I like the possibility they have more than average, too.
Druid is a great example of this inconsistency. At specific points, it greatly outshines alternatives. At others, it actually starts to lag behind...for exactly the same reasons as why it used to be OP. Most attempts to fix it will just break things somewhere else, and often in obscure ways. It isn't beyond fixing, but it's a challenge.
Because they are good at different things?If every class was relatively equal to every othe class, at each level, then why even have classes?
Okay, but let me put it like this. If the average damage for a hit is 4 in AD&D, but 15 in 5th Edition, that is 3.75 times as much. So would you be okay with 6th Edition making the average damage for a hit 56? What is stupid about 56 then, which could be balanced just as easily, but which isn't stupid about 15 instead of 4?
It would be nice to be "on the same page" if you share stories between playing different editions, and I don't see any reason for the bigger numbers. It's what we have in print now, but I can hope it doesn't get to 56 and that it goes back to 4.