Crimson Longinus
Legend
Well, I'd say that users of an entertainment product consistently have fun using it is indicative of some sort of quality. Though of course it becomes far more useful assessment if we can actually unpack how that fun is achieved, as that allows enhancing and replicating that fun and possibly improving or removing parts that are unfun or anti-fun."Fun" is not a measure of quality. How much you enjoy a thing is not a measure of quality. These are measures of, well, fun and enjoyment. You can fully enjoy things of low quality -- have a total blast with them, even. That you had fun is not a marker of quality.
Which tangentially relates to my big peeve with WoTC surveys. They just always ask whether I'm satisfied with certain thing, but never why that might be, which seems pretty ineffective. If I wanted to improve my game, I'd like to know why people don't like certain features. Too weak, too powerful, too confusing, too thematically meh, etc?