LostSoul said:
Meta-gaming.
Don't think so. Meta means beyond, transcending. I guess the word meanwhile can be traced back to meta.
Perhaps the three stages of playing range from Roll to Rule to Role?
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LostSoul said:
Meta-gaming.
Frosty said:
If both are "role-playing" in this context it becomes increasingly hard to discuss this topic. We need a third term.
On one end we have roll-playing, in the middle we find role-playing and on the other end we have... what?
S'mon said:I'd say that what are called 'role-playing games' range from simple position-identification with a single piece ("your character") in a skirmish wargame, to improvisational theatre. The former is often called roll-playing, and the latter role-playing. I think there's confusion re the latter though - part of the problem is with language, ie the word 'play' - you can "play a game" (wargame and other games usage), but you can also "play a part" (theatre/actor usage.)
"I make a Diplomacy roll to Convert" sounds like roll-playing, and is clearly _not_ playing a role in the improvisational theatre/acting sense, whereas making an impassioned in-character speech is 'playing a role' in that sense. But both may involve greater or lesser amounts of 'position identification', of the player indentifying with the PC making the conversion attempt.
Col_Pladoh said:Putting things into context, "game" is the initial operative work in regards to RPG.
So, first and formost the RPG is something that is done for amusement, to enjoy oneself.
The arguments about "role-playing" versus "roll-playing" generally leave out "rule-playing," I must add.
The comments in regards to the players assuming a character role are spot on. however, that assumption doen not necessarily mean that they must speak as if they were that character, but it should require that they attempt to take game actions that are in accord with the role they have assumed.
In all, the balance of the game form should be comprised of many elements of play, including chance, for that is oiperative in real life ans so is logically included even in the fantasy milieu where many imaginary things exist that are not of this world.
The RPG is not simply, or mainly, story telling. That is a part of the game, but not the principle part or it, any more that theatrical impressions of the make-believe characters are. The game form is comprised of those and many other elements including exploration, problem solving,combat, intregue, politics, economics, chance, and whatever else one finds enjoyable in the mix. Of course that mis of things differs from group to group. That's a great part of the appeal of the RPG. It is adaptable in content so as to provide fun from those who like to hack and those who love to yak....and al that lies between.
Cheerio,
Gary
Pielorinho said:An elvish druid isn't necessarily interesting, but one who smells strongly of cats, who seems to know a crazy hermit outside of every village, who despises untruths and interrupts any lying PC with an honest explanation of what's going on, who gets overexcited by easy fights and afterwards does a little bouncy dance, might be more interesting.
Frosty said:
To me an important part of role-playing is character development. Not only development statwise. A good role-playing scenario makes the player's ask and answer questions about their characters. Questions like what makes them tick, what they fear and what they cherish.
Your half-orc is a bit too static in my opinion to be a great character. Sure, he is devout but it seems he is geared towards combat. A great character is a multi-layered character, not simply an excuse to fight battles. Why is the half-orc so devout? And if he is so good as to be a paladin does he ever have doubts about killing? Does he ever re-evaluate his views on ultimate goodness?
I realise that you enjoyed that character immensly and I'm happy for that. However, I know from experience that there can be much more to role-playing than that.
EGG:
In all, the balance of the game form should be comprised of many elements of play, including chance, for that is oiperative in real life ans so is logically included even in the fantasy milieu where many imaginary things exist that are not of this world.