Col_Pladoh
Gary Gygax
Frosty said:
I agree with what you say but how do you express a desire to have more of the storytelling and less of the other stuff?
If you say you want more "role-playing" an argument on semantics seems most likely to ensue. Any tips?
Heh, and that's done by whatever means best suits the siituation. As the GM you present opportunities to *not* use attacks to resolve situations. As a player you attempt to do the same when it seems combat is the obvious answer.
Now if you are speaking to others to convince them to have more non-conbat activity in the RPG activity, I ask why? If little story and much action is desired outside your own group, who cares? The same is true if other groups want a lot of drama and little in the way of combat.
It seems to me the contraversy arises mainly when someone starts to preach, or pontificate, as to how "real" roleplaying is done.
Now when someone asserts that it is "storytelling," that counts, I do speak up and poiint out the fallicy of such a claim. The GM isn't "telling a story," he is managing a game, and whatever sort of story comes from that must be one in which the players, through their game personas, have the leading roles, and final direction. What sort of "story" evolves matters only to the group. It isn't art, its a game.
How a group plays the RPG is up to them, and for them, not necessarily for any other group.
Cheerio,
Gary