fuindordm
Adventurer
Re. Background being sufficient to define a ranger--bunk.
Not all musicians are bards.
Not all priests are clerics.
Not all soldiers are fighters.
Not all scouts/hunters/explorers are rangers.
Ok, maybe in the Forgotten Realms they are. But the default setting assumptions laid out in every class description in the PH state that the PC classes are exceptional, rare examples of their professions.
So each class has abilities that support it's theme and set it apart from the common run of NPCs.
The existing ranger actually does that pretty well. The only change I would make is to give the class mechanics that provide a good incentive for the player to scout, explore, and hunt--after rereading the class last night that's what I think is missing. The hunter combat tricks are just always on, and don't encourage a play style different from the fighter. A ranger can be a damage machine but they make no in-game decisions to earn that damage.
Counting kills is interesting but better for a computer game. Choosing enemies is too rigid. Just reward them with a combat bonus for scouting and hunting.
Your frontier town NPC can still have stealth and survival, and a good chance of hitting a deer first and with advantage, with a 10% chance of critting. That's ranger enough for an NPC. Give the PC ranger some extra damage on top of that, cause they're fighting monsters and they need it, but make them work a little for it.
Not all musicians are bards.
Not all priests are clerics.
Not all soldiers are fighters.
Not all scouts/hunters/explorers are rangers.
Ok, maybe in the Forgotten Realms they are. But the default setting assumptions laid out in every class description in the PH state that the PC classes are exceptional, rare examples of their professions.
So each class has abilities that support it's theme and set it apart from the common run of NPCs.
The existing ranger actually does that pretty well. The only change I would make is to give the class mechanics that provide a good incentive for the player to scout, explore, and hunt--after rereading the class last night that's what I think is missing. The hunter combat tricks are just always on, and don't encourage a play style different from the fighter. A ranger can be a damage machine but they make no in-game decisions to earn that damage.
Counting kills is interesting but better for a computer game. Choosing enemies is too rigid. Just reward them with a combat bonus for scouting and hunting.
Your frontier town NPC can still have stealth and survival, and a good chance of hitting a deer first and with advantage, with a 10% chance of critting. That's ranger enough for an NPC. Give the PC ranger some extra damage on top of that, cause they're fighting monsters and they need it, but make them work a little for it.