Heretic of The Seventh Circle
I think limiting it like that would be way too unsatisfying to be worth it. I’d rather reduce the dice progression.Crawford's not wrong, I suggested a limitation that rogues can do better on. Rogues can sneak from huge distances with a longbow if the target is unaware or threatened by an opponent or they can main hand/off hand for two attempts each round. Limiting it to a hortbow/xbow with a short 30-45ft range means the per round chance is probably closer to 60-80% & letting it multiply across hail of thorns to whatever is caught in the hail can be significantly more than lost if you get 2-3 targets
Not sure what you mean here?edit: I probably leaned at least mildly towarsds breakeven or doing better rather than breakeven or less if you use both
Yeah that isn’t a bad idea. And yeah bonus stacking over multiple attacks is really good on the ranger. Good enough that I imagine a 1 attack ranger would be even more likely to dual wield...I hadn't read the thread yet, I was just shooting from the hip. Might have underestimated Extra Attack, at least for the Ranger (I know it can get crazy for a Fighter when they start stacking).
I would suggest looking to the spell creation guidelines in the DMG as a mathematical base to analyze how both scale over the levels compared to a Spell slot, since HP and spell slots are also the base level units of measurement WotC is using to apply to Class abilities as well (source: listened to too much of the Happy Fun Hour back in the day).
Sure, thus the idea of slowing it down on a half caster.It is a significant chunk of what Rogues even get at all, so that's my initial gut impression.
Compared to Arcane Trickster using a SCAG cantrip with advantage on most attacks and Shadowblade up as often as possible, a Ranger with one of the more reliable extra damage subclasses and SA that bumps every 3 levels will probably be pretty close, though a little ahead. Of course the Ranger should be a little ahead of a rogue in damage, but currently rarely is.
Still, it’s a matter of running numbers with subclasses and spells included to figure out exactly what progression makes sense.