A Rogue does not get shield proficiency unless they multiclass or use a feat to get moderately armored (which would bring them where the Ranger is to start).Either build can use a shield, and it is optimal for neither.
A Rogue does not get shield proficiency unless they multiclass or use a feat to get moderately armored (which would bring them where the Ranger is to start).Either build can use a shield, and it is optimal for neither.
That is not what I think he said. He said he would allow it as DM because he allows liberal use of improvised weapons That is why I mentioned WOTC employees in my thread.Crawford has said that the component cost is not there to stop using the cantrips with shadowblade. Per his tweet, here. He explicitly states that not only does he allow the combo, the combo was intended to work, and they just didn't realize they were messing with it.
Further, he suggests that it is allowable RAW, via interpretation of the rules for improvised weapons.
I also said nothing about TWF.
A longbow does less damage and more importantly can not be used by a Rogue. If you want to compare a heavy crossbow to a Rogue weapon you need to compare it to a shortbow or light crossbow.One die step more damage absolutely does not ever matter, and all the rest is possible with a longbow. Gaining access to a heavy crossbow is not a significant consideration, at all.
As long as we arre talknig about what we have never seen - I've never seen a Rogue with higher than a 10 Constitution. Usually they are investing in intelligence (for ATs) or charisma (for most others). I think Rangers are more likely to have a high constitution than Rogues are.I have never seen a ranger using medium armor, but even if I did have such a character, so what? They're a couple AC higher, at best, slightly more HP at best (since rogues can afford higher Con scores), and fewer ways to mitigate incoming damage that does hit them, and fewer ways to negate the opportunity for enemies to even try to hit them.
I addressed that already. A few posts down from the one you quoted.A Rogue does not get shield proficiency unless they multiclass or use a feat to get moderately armored (which would bring them where the Ranger is to start).
He explicitly said the intention wasn’t to interfere with the combo.That is not what I think he said. He said he would allow it as DM because he allows liberal use of improvised weapons That is why I mentioned WOTC employees in my thread.
The description of the spell says you need a weapon worth 1sp. Shadow Blade is not that so RAW it should not be used. That is a houserule to allow it, to include when Crawford allows it as DM.
This is true and I totally agree and would support this argument, but I think ignoring the the two chances at SA issue (three with dual-wielding) is going to influence real-game damage more than you think.I've played with rogues that have a heavy crossbow, or are housertuled to be allowed to use a greatsword, and it does not significantly change their power level. Higher damage die on one die per turn does not significantly matter.
I literally explicitly addressed the damage in the text you quoted. Why do you keep ignoring what I’ve said in order to force arguments about things we’ve already dealt with in this thread.A longbow does less damage and more importantly can not be used by a Rogue. If you want to compare a heavy crossbow to a Rogue weapon you need to compare it to a shortbow or light crossbow.
I’ve never seen less than a 14 con on any rogue.As long as we arre talknig about what we have never seen - I've never seen a Rogue with higher than a 10 Constitution. Usually they are investing in intelligence (for ATs) or charisma (for most others). I think Rangers are more likely to have a high constitution than Rogues are.
Most rangers are one AC higher at very low levels only, at most. In fact most rangers are Dex based, and have exactly the same AC as rogues.They are a couple AC higher AND they can access better weapons for a couple more points of damage AND they get spells as a half caster AND they get damage bonuses with class and subclass features.
Okay?Further this "it is only a couple points" works both ways, it is only 1hp per level they are losing with a d8 .... liek you say for all these other things - not a big deal.
Dread Ambusher is very limited, however. It’s one extra attack per combat. That isn’t a huge difference.This is true and I totally agree and would support this argument, but I think ignoring the the two chances at SA issue (three with dual-wielding) is going to influence real-game damage more than you think.
Damage in D&D is pretty easy to math out and so long as it doesn't rely on bizarre stuff, translates well into real-game terms (hence Warlocks really do do great damage with EB+AB spam etc.).
If you look at the math involved in landing SA with Rogues, missing impacts the damage pretty significantly, and reducing the chance of missing SA by a significant percentage is going to have a real-game impact, especially as you're more likely to be using flanking SAs rather than Advantage SAs as a Ranger (where the impact is lower because Advantage is already factoring in). That's one subclass of course. Many of the other subclass' damage features aren't as big and could probably be retained unaltered. Swarm Ranger does 1d6 (later 1d8) extra damage on a hit 1/turn (as well as moving people), for example, so is just like your SA is slightly more powerful. The repositioning would be nice of course.
I literally explicitly addressed the damage in the text you quoted. Why do you keep ignoring what I’ve said in order to force arguments about things we’ve already dealt with in this thread.
As for the longbow, Rogues absolutely can use it. Getting weapon proficiencies isn’t hard.
I’ve never seen less than a 14 con on any rogue.
Most rangers are one AC higher at very low levels only, at most. In fact most rangers are Dex based, and have exactly the same AC as rogues.
Again, all of this has been addressed.
Okay?
I’m inclined to agree.I'd just remove:
1) Extra attack
2) Hunter's Mark as a spell
I’ll consider that, though I may reduce the number of dice after low levels instead.Then add a sneak attack mechanic where you have to mark a creature with bonus action and move it with a bonus action when the target dies ala 4e.
Agreed.Keep the fighting styles. I always compare the classes to the Paladin, and even with sneak attack + 1/2 spellcasting, the Ranger is still behind in terms of design.
Agreed. My other changes to the ranger may make up a lot of that difference, though, so dice equal to proficiency mod may work better than 1/2 level.Paladins can heal and support and deal damage. Rogues can do a lot with their B.A, things that only a high-level ranger can hope to match while having fewer skills.
I’ll consider that, though I may reduce the number of dice after low levels instead.
Hmm. The way to go might be to word it as “you have this benefit against favored enemies, and you can use a bonus action to Mark an individual creature, treating them as a favored enemy for 24hours or until the target dies or you use this ability on a different creature.”I've thought about sneak attack for the ranger before too. Are you concerned that it steps on the rogue's toes? Personally, I love when classes are designed with a mechanic that makes their playstyle different, but I'm not sure 5E has that:
Barbarian: Rage, Reckless Attack
Fighter: Action Surge, Second Wind, more Extra Attacks
Monk: Martial Arts, Flurry, and Stunning Fist
Paladin: Smite, Improved Divine Smite
Rogue: Sneak Attack and Cunning Action
In theory, Favored Enemy is the historic thing I'd be trying to lean into. It couldn't hurt to have it steal from sneak attack a bit, though. But, to make it different, having Favored Enemy be a mark that gives the Ranger bonus damage (similar to sneak attack progression, if you don't give extra attack you can probably get away with it) and tells the ranger things about the creature.
Hmmmm. Interesting.Hmm. The way to go might be to word it as “you have this benefit against favored enemies, and you can use a bonus action to Mark an individual creature, treating them as a favored enemy for 24hours or until the target dies or you use this ability on a different creature.”
Then again, the ranger uses their BA a lot already.
Food for thought, though.
I've been thinking of doing something like this recently, granting the ranger an extra d6 against their favoured enemies (and treating humanoid as a single enemy type) and then have it increase by +1d6 each time they gain a new favoured enemy. Might make it apply with each hit or change it to once per turn, but then again it will only apply to 3 creature types at most so dealing an additional 3d6 damage each hit against them at level 14 might be fine.I've thought about sneak attack for the ranger before too. Are you concerned that it steps on the rogue's toes? Personally, I love when classes are designed with a mechanic that makes their playstyle different, but I'm not sure 5E has that:
Barbarian: Rage, Reckless Attack
Fighter: Action Surge, Second Wind, more Extra Attacks
Monk: Martial Arts, Flurry, and Stunning Fist
Paladin: Smite, Improved Divine Smite
Rogue: Sneak Attack and Cunning Action
In theory, Favored Enemy is the historic thing I'd be trying to lean into. It couldn't hurt to have it steal from sneak attack a bit, though. But, to make it different, having Favored Enemy be a mark that gives the Ranger bonus damage (similar to sneak attack progression, if you don't give extra attack you can probably get away with it) and tells the ranger things about the creature.
My analysis puts sneak attack at technically 3/4 of full casting, but really more like 1/2 casting when you look at what 6+ level spells can do.My rough analysis based on the spell creation rules is that Sneak Attack starts out at sub-cantrip damage, and ends at approximately a Level 3 Spell worth of damage for every hit by Level 20. Given about 8 combats lasting 2-3 rounds, if a Rogue can get Sneak Attack most every time they hit...that's a lot of Spell slots worth of damage.