• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What is the #1 most important thing to remember about DMing?


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Give the players what they want... and what they need!

Yes, they may want all combats, but they need some funny NPC's to interact with, too. And the [-]thief[/-] rogue needs someplace to sneak around and discover stuff... etc.
 






+1 to all these (don't be a dick, have fun, remember these are friends)

But, the absolute most important thing you must do as a GM, IMHO is NEVER write a plot outline. Flesh out your setting, create interesting NPC's with their own goals and motivations, but don't you ever write a GD plot outline...
To paraphrase South Park, every time I see a GM do this I want to shoot him in the twig.

Move the world along, not the game. Make your NPC's try to fulfill their goals, make stuff happen, and describe things that happen where the PC's are - it's the Player's duty to find the plot they want to follow, not yours. If you have an army march through the town, a plague infest the town and then an undead NPC proclaim himself king of all this land and the players are content to sit in the tavern and drink and flirt with the barmaids the whole time, let them.

Your job is to create and move the rest of the world along, it's up to the players to get involved in the world, find the story they want to take part in, and follow through with it, if they don't, let em sit and rot.
 
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