rogueattorney
Adventurer
In the 30 years of playing and DMing (mainly pre-2e) D&D, I have rarely ever seen the 15-minute adventuring day.
Far, far more common in my experience has been "just one more room syndrome." That is where the party suffers dire consequences from deciding to extend the adventuring day, when they really should have head back up to the surface and taken a break.
Far, far more common in my experience has been "just one more room syndrome." That is where the party suffers dire consequences from deciding to extend the adventuring day, when they really should have head back up to the surface and taken a break.