Mercurius
Legend
I haven't read the thread that Danny linked to, but I do think that 4E, by and large, "solved" the problem, at least far more than previous editions. Can PCs throw fireballs and cast healing spells indefinitely? No. But they can use at-wills and minor healings, as well as surges - at least until they become exhausted, which makes sense.
In a similar sense, healing surges (imo, of course) "fix" the problem of hit points by creating a mechanism whereby they become akin to vitality points; a healing surge is a return of vitality, it is not Wolverine-esque magical healing. I like to think of HP as one's energetic and physical reserves; "Bloodied" is when you actually start taking physical damage, but the wounds don't get serious until dropped to 0. Now I think you could make an argument that if you want to be really realistic, that once a PC reaches 0 HP their natural healing should be very slow - maybe a few HP a day - so that only magical healing can bring them up. Or perhaps magical healing is required to get them from 0 to their bloodied value, and then from there healing surges can be used...but I digress.
But my point is, people have been complaining about the 15-minute adventuring day (and the unrealistic nature of hit points) for decades and 4E actually figured out ways to make them at least somewhat believable and workable. I like the fact that you can, say, spend all of your dailies and encounter powers on an attacking undead army and then have run away, fighting them off only with at-wills.
In a similar sense, healing surges (imo, of course) "fix" the problem of hit points by creating a mechanism whereby they become akin to vitality points; a healing surge is a return of vitality, it is not Wolverine-esque magical healing. I like to think of HP as one's energetic and physical reserves; "Bloodied" is when you actually start taking physical damage, but the wounds don't get serious until dropped to 0. Now I think you could make an argument that if you want to be really realistic, that once a PC reaches 0 HP their natural healing should be very slow - maybe a few HP a day - so that only magical healing can bring them up. Or perhaps magical healing is required to get them from 0 to their bloodied value, and then from there healing surges can be used...but I digress.
But my point is, people have been complaining about the 15-minute adventuring day (and the unrealistic nature of hit points) for decades and 4E actually figured out ways to make them at least somewhat believable and workable. I like the fact that you can, say, spend all of your dailies and encounter powers on an attacking undead army and then have run away, fighting them off only with at-wills.