Argyle King
Legend
Then why did you specifically talk about "Ultimate Authority"? Why all these posts about needing your absolute command unquestioned? What is the point of being so gorram insistent on having PHENOMENAL COSMIC POWER if you never actually DO any of these one-sided declarations? That's the whole reason I keep pushing back. People keep declaring the right to make these one-sided, no-discussion declarations.
I must beg your forgiveness for considering this hyperbolic at best. And if it isn't hyperbolic...wow. I just don't really know what to say about you being constantly driven crazy by something so utterly mild and even prosaic as this. It, quite honestly, sounds like a serious problem, if that's the case.
So...the DM...the person with phenomenal cosmic power, "Ultimate Authority," the one who can will literally anything into existence...they're the one who has no options. Are you really sure about that? I don't really see how that works here.
Also, the dichotomy isn't false if you're the one who presented it. I didn't invent anything there; I literally just applied your own logic quite simply to the two cases at hand (player's fun is lessened without [insert race here], DM's fun is lessened with it). If the dichotomy is false, it indicates there's something wrong with that underlying logic--because the dichotomy was trivially easy to produce.
You may not see it as such, but it really is. Having relative differences like this can mean it is possible to resolve the conflict through other means. "If I play an X, but do so with a Y which you've said you find awesome, is that okay?" type thing. When it is no longer all-or-nothing, it becomes possible to have answers that aren't zero-sum games. That's a distinction I almost can't capture, it's so vast; diplomacy becomes nigh-infinitely easier when you can trade concessions on different things rather than having to exclusively determine the acceptable midpoint on each and every thing. If my tax cuts can be palatable to you if I include shifting some of the (overall-reduced) budget to education, suddenly things that were absolute no-go before become not only possible but relatively easy to achieve.
And I really think that level of being unilateral is inappropriate most of the time.
My words have gotten heated at various points in this thread, so I want to thank you very sincerely for this. It is not easy to be magnanimous, but you're doing so. I truly appreciate you doing this.
1. No, because D&D isn't literature and literature isn't D&D. They support each other, they reference each other, but they are not the same thing, and there are things you can do in either one that won't fly in the other.
2. No, because even if this were a campaign, as I've said numerous times, sometimes the answer really is "no." My beef is with leaping to "no" without either a fair hearing (which means being open to persuasion), or sitting down and explaining why you cannot be persuaded and trying to find another approach (which, as Maxperson said, is pretty close to where he's at.)
3. No, because "guns'n'ammo" are not part of the Player's Handbook for any edition I've played. Things in the PHB, and things part of the well-known cultural background for D&D, are fair game for "thinking they're more likely than not to be playable." Things outside that, even if they're in the DMG, are not appropriate for such belief that they're likely.
4. No, because things after the campaign has already begun are different from things that are worked out during the initial "putting together the campaign" process. (And yes, this means "joined a game in progress" players are at something of a disadvantage, but that's a price I am willing to accept.)
5. No, because if the player really is going to become a petulant brat about it, the DM is well within her rights to show that player to the door. I just see a parallelism between that and behaviors that real DMs can and (unfortunately) sometimes do engage in, and which the players would be well within their rights to call out too.
That is why what you've said is a false equivalency. Well, I'm sure there are other reasons. But the above are reasonably comprehensive, I hope.
Yet the knight, which can actually fly (moving while passing "over" enemy pieces in the way), is considered a substantially weaker piece than the queen or rook (and only equal to the bishop). In fact, both knights combined aren't worth the same as the queen!
Guns and ammo exist in one of the core rulebooks of D&D.
Also, the knight is still limited to certain planes of movement. What those planes are is irrelevant to the ability to access them.