That is a good response. Thank you for clarifying.
I will try to and that first question. I think the reason why is because the PHB generally becomes the default for the edition. This is due to printing restrictions, readability restrictions from buyers, purchasing power from buyers, etc. The other reason is change occurs slowly for most products for fear of not making money, because the new managers grew up on the old product, and fear of backlash.
So if we take the notion that the PHB sets the "tone" and is the default setting for D&D (no matter which edition), and the fact that change comes slowly, maybe where we are now is normal?
(I am by no means stating I am correct, juts trying to think out an answer while typing.)
Maybe, but there is a pretty basic counter-point to this.
Races other than the core four have been played since the beginning. People had rules for playing these "monstrous races" since 1e, they had more races and options in 2e, they had more codified rules in 3.X and 4e. And, I'm not even making stuff up, sure none of this was in the PHB, but some of the racial options from 1st edition include: Brownies, Sprites, Pixies, Centaurs, Dryads, Fauns, Hsaio, Leprechauns, Harpies, Wooddrakes, Tabi, Sphinx, Merrow, Kopru, Rakasta, Bugbears, Goblins, Gnolls, Trolls, Kobolds, Ogres, Beastmen, Lizardmen.
Change may come slow, but 45 years of having these monstrous races as an option, yet them still being seen as strange, exotic, weird, and new seems downright glacial. So many of these options have existed for so long, it feels strange to say that this is somehow a new thing we need to adjust to.
You are spot on. Those are two very different problems. I wasn't conflating them. They are separate. But one thing both of those have in common is the DM doing more work. And isn't it fair for the DM to say, I don't have time? I plugged 100 hours into this already before session zero. I laid out my logic and setting as best as I could?
Maybe, but I reserve the right to call out shoddy work. If you just copied and pasted FR and filed the names off, then rolled some random names for your NPCs, then you telling me you spent a hundred hours on this setting doesn't fly. Because you either focused on stuff I can't see, or you really wasted your time.
I am sorry. I must not have been clear. I am not talking about the DM's work behind the scenes. (For the record, I was discussing behind the work hours in the post directly above). In this post you replied to, I was only discussing "play time." Meaning the time the DM had in a campaign to paint their world. I was trying to bring a realization that for many of these philosophies that people bring to the table about DMing, there is only so much time to utilize them.
This is one of the reasons I am so adamant about letting a DM limit races. In my curated setting, which does not fall back on a traditional FR setting, I know much of it will be new to the players. Therefore, I have to limit the races if I want them to be able to sink into the culture. To me, it is identical to teaching. You can only teach so much in a given time period. Players shut off. Generally, in an adventure, a DM expresses maybe two, three, maybe four, all the way up to five indications of culture, history, lore, religion, etc. And to get the players to remember it generally means you have to repeat it over and over.
For example, if I wanted the players to really experience tabaxi culture, and I started them in a tabaxi village. Let's start with food. I have to do continuous food examples. The marketplace that has odd dried fish pellets, and strings of different kinds of birds, etc. A DM can't just do this once and expect that to sink in. No, it happens when the players buy provisions. It happens when they go to the local inn. It happens when the NPC invites them to dinner. There is only so much time a DM has to do these things.
So my apologies for not being clear if I wasn't. But I am talking about playing time, not prep time here.
This might be true for the DM who has new players every campaign, but even then you can build it, and then only reference it if it comes up.
I mean, I built a lot of dwarven culture for my world (now likely getting retired) and the players never saw any of it, because they never played dwarves and never really encountered dwarves. But if they did, the material was ready to go.
I just don't see a solid argument for "if I can't reference this in a single campaign, I shouldn't build it". Most of us build cosmologies, how many of us can reference all Nine Hells, all the Demon Princes, all the Elemental planes, all the Celestial planes, ect in a single campaign?
We don't. We build it, then if it comes up, we have it ready to go.