When I see Gith, Drow, Yuan Ti etc. also being mentioned, that's where I'm getting the vibe from. The options deserve to exist if people want them, and I find it hard to believe that, out of a whole race or civilization, not one can be on a journey as a PC for reasons. A party can be all Human and fight Human guards, thugs and criminals, but you can't have a good and bad Orc? Do tables like this also ban the Evil alignment for players, or is it just being the same species as the bad guys? If this is a story problem, that sounds like the author messed up. IMO there's only a problem if the DM makes it a problem. Considering I'm not a veteran of this site, I'll let the topic go now, but I don't see a reason this should be evenly contested.
If you are new to the site, oh yes, this is hotly contested. It gets into some very hotly held beliefs and accusations and has derailed and killed a lot of threads over the past year.
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Yeah. Kobolds are a servitor race created by the dragons, and they reflect the attitudes of the individual dragons they serve (so the ones serving a gold dragon would act much differently from those serving a green dragon); dragonborn and goliaths were made by dragons and giants, respectively, by shaping some of the first humans to appear on my world (explicitly from elsewhere). Firbolgs are fey-ish giant-ish things that might be an offshoot of the Fomori (who were Fey and GIants, and tried to summon the Hunger Between Worlds to the Feywild, and were cursed and warped and cast out).
So, I have thought about it some.
I've been leaning the same way with the Kobolds and Dragonborn.
Giants are trickier. I'm thinking I like the idea of Giants comging from the Feywild. I can imagine a story where their father made a wish, and the giants resulted, and it fits with a "everything is bigger in the feywild" and giants being key in many faerie stories.
But I also want them sent to the mortal realms, and having failed to accomplish their goal, because of the betrayal and subsequent cursing of Torog and the Formorians. I'm just not sure how to fit them in yet.
So, by not being a default "yes" I'm making it so that if a player really really wants to play something I really really don't want to be a natural part of my world, we can work on bringing something in. I'll fully admit that my world reflects my preferences and tastes, and while I'm willing to work with players on their characters, I have found that I need the world to work in my head if I'm going to enjoy DMing it--which does mean there are limits to my flexibility.
Which, I think sounds fair.
A lot of the time though, that isn't what we hear from other DMs. Seeing something like "All drow are banned because Drizz't is stupid" or "All Tieflings are banned because I hate 4e" which are arguments I've seen, make it a lot harder to 100% accept it when people say they ban things they don't like.
I've found that if you are willing to work with your players, then that is generally all the most reasonable players want. If they can't sell you on their idea, they usually drop it. But, never getting a chance to sell something near and dear to them because of reasons that seem... well, unreasonable, is a bit harder to swallow.
Again, not that you seem to be saying that. I just wish more people would admit that working with their players isn't a bad thing for their world.
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Yes, it is pretty much exactly the same.
Player: I wanna play Chaotic Evil. Look, it's an alignment in the book.
DM: Sorry, table rule says no.
Player: But why not? I demand you give me a reason that I can pick apart, because I get to play what I want.
It's the same with race. Or class. Or weapons. Or spells.
Dude... are you even trying to engage in a conversation here, or do you just want to mock the idea that a conversation can even take place?
Prabe up above gave some pretty good reasons for something like the Drow to not exist. They really only exist because Lolth and Lolth is gone (I'm assuming that is the reasoning, but I believe I saw this stated before). And that seems like a good reason.
But if I came to a DM and they said, "No Gnomes. A Gnome Assassin killed my favorite character in World of Warcraft so I banned all Gnomes forever from my table"... frankly that is a stupid and childish reason to ban an option. I find gold jewerly ugly and gaudy, I'm not going to ban my players character from wearing it just because I think it is ugly.
And sometimes, not all the time, perhaps not even most of the time, but sometimes that is the level of thought that I see DMs on this forum use when banning stuff. "I think Dragonborn having tails is stupid, so I banned all dragonborn." "Tieflings are only for emo goth edgy players, so I banned all of them"
And sure, I know, I know, I know. "Why should I sacrifice what I find fun for the fun of the player. The player should sacrifice because I put in so much more work than them in making this world, and if they want their own world so bad they can find someone else to run something else, or make their own world."
But to me? That's part of being the DM. I don't think DMs should be forced to not have fun, but if you are banning races just because you hate Drizz't or you think the newest race is just pandering to the Magic the Gathering crowd.... that's a pretty weak reason to present to a player. It makes it seem like you care more about your enjoyment than theirs. It might make them wonder how you handle DM PCs, or how open your open world really is.
I know people don't like this idea that you have to give "legitimate reasons" for things you don't like, but there is a difference between "I ban Chaotic Evil because I find it just encourages inter-party conflict and players end up having less fun" and "I ban Chaotic Evil because Suicide Squad's joker was a poser and I hated it."
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"I'm sorry, there aren't any of those in my setting, but you're welcome to play something else."
And this can be fine.
And sometimes a player will try to work with you. "Okay, the race of Dragonborn don't exist, but dragons do right? What if my mage is in debt to a Red Dragon, because they sold me their blood and the experiments turned me into this?"
And sometimes that's fine, and sometimes it isn't. I figure from your previous statements that you are fine with the attempt being open. And I think that is what most people are asking for. An opportunity to work with the DM, not just a hard shut down.
Honestly, I more and more lean towards an idea we should stop using the term Dungeon Master. People might think I'm crazy, but this hostility towards the idea of being challenged is something that I wonder if it might find its roots in the "you are special" message from Gygax talking about DMs. I know in a different thread someone posted a bit of text from Gygax, and this implied "the few exceptional people" concept of DMs just struck a dis-chord with me. It bothers me, especially since I've spent so long trying to convince some of my players that being a DM isn't that scary, that you don't need to be special or highly skilled to even attempt it.
Different experiences, I know, but it makes me wonder.