Arnwolf666
Adventurer
Essence of d&d
Fighter, mage, thief, cleric
Hp, ac, Vancian magic.
Everything else is just ribbons.
Fighter, mage, thief, cleric
Hp, ac, Vancian magic.
Everything else is just ribbons.
Just a quibble.1e the primary approach was the provision of magic accessible outside the class structure (skewed magic item tables, henchmen, expert hirelings) and prohibition on the most problematic caster type from learning everything (one chance to learn per spell and a cap on maximum learned per level).
Its only worth while if you use the speed factor rules sometimes 3 attacks even with the slightly less to hit at level one have very good aggregate to hit. The progression was crap but starting out? perhaps look again at the following tables... unless you were exceptional strength my fighter had 17 strength and that was basically +1 someone could make a character like Armstrong form full metal alchemist LOL .
Fighter / Paladin / Ranger
d20 roll / Character Level Level 0 Level 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16 17+ 1 miss miss miss miss miss miss 9 7 5 3 2 miss miss miss miss miss 10 8 6 4 2 3 miss miss miss miss miss 9 7 5 3 1 4 miss miss miss miss 10 8 6 4 2 0 5 miss miss miss miss 9 7 5 3 1 -1 6 miss miss miss 10 8 6 4 2 0 -2 7 miss miss miss 9 7 5 3 1 -1 -3 8 miss miss 10 8 6 4 2 0 -2 -4 9 miss miss 9 7 5 3 1 -1 -3 -5 10 miss 10 8 6 4 2 0 -2 -4 -6 11 AC 10 9 7 5 3 1 -1 -3 -5 -7 12 AC 9 8 6 4 2 0 -2 -4 -6 -8 13 AC 8 7 5 3 1 -1 -3 -5 -7 -9 14 AC 7 6 4 2 0 -2 -4 -6 -8 -10 15 AC 6 5 3 1 -1 -3 -5 -7 -9 + 16 AC 5 4 2 0 -2 -4 -6 -8 -10 + 17 AC 4 3 1 -1 -3 -5 -7 -9 + + 18 AC 3 2 0 -2 -4 -6 -8 -10 + + 19 AC 2 1 -1 -3 -5 -7 -9 + + + 20 AC 1 0 -2 -4 -6 -8 -10 + + +
Mages tables
d20 roll / Character Level Level 1-5 6-10 11-15 16-20 21+ 1 miss miss miss miss 10 2 miss miss miss miss 9 3 miss miss miss 10 8 4 miss miss miss 9 7 5 miss miss miss 8 6 6 miss miss 10 7 5 7 miss miss 9 6 4 8 miss miss 8 5 3 9 miss 10 7 4 2 10 miss 9 6 3 1 11 AC 10 8 5 2 0 12 AC 9 7 4 1 -1 13 AC 8 6 3 0 -2 14 AC 7 5 2 -1 -3 15 AC 6 4 1 -2 -4 16 AC 5 3 0 -3 -5 17 AC 4 2 -1 -4 -6 18 AC 3 1 -2 -5 -7 19 AC 2 0 -3 -6 -8 20 AC 1 -1 -4 -7 -9
Not long term, I think Pearl divers in shallow areas could last around 8 minutes with a lifetime of training.
This whole tangent started because someone made a spurious claim about defenders of 4e, and then someone else pointed out that rather a lot of haters make claims about 4e that are simply untrue.Don't.
Argue against the strongest possible version of your opponents' case. Nobody here and now has even come close to claiming what you're reporting to be the "majority" argument. So even if your report is accurate (a caveat on which I am extremely skeptical), so what? Do you want a trophy for being smarter than the dumbest person you could find on the internet?
It means they hit insignificantly worse than others at level 1 which means you were wrong but apparently unable to admit it.That chart changes nothing.
ACs of 4 and 5 were common at level 1. That wizard needed to roll a 16 or better just to do....:::gasp::: 1d3!! At least the fighter could kill something he hit.
That chart changes nothing. ACs of 4 and 5 were common at level 1. That wizard needed to roll a 16 or better just to do....:::gasp::: 1d3!! At least the fighter could kill something he hit.
We tried them once my DM liked fiddly bits, but the impact was nothing like Zards Dartmaster goo from 2e....