Desdichado
Hero
I was about to write some kind of scathing (well, not really) reply that that was completely backwards, until Umbran posted the actual quote, which gives it some context I can appreciate more. I don't really differ as much from the quote as I initially thought I did.
I think focusing on the individual players, giving each of them what they want from the game enough that they're intrigued to keep playing it, is where it's at, though. Not necessarily what they say they want; you have to, as a GM, have a weather eye for what really lights up your players and makes their enjoyment of the game obvious. That's the building block; the foundation of a game that can last.
Secondly, you have to pull what all of the individual gamers want together into a coherent campaign that offers a framework for them to continue to get what they want. The game itself is the last and least concern of the three.
That said, a consistent running of the game, and being able to manage their expectations for success of any given possible action, is pretty crucial to most players enjoyment of the game, the final consideration turns around and feeds into the first as well.
At least for most players. In my experience.
I think focusing on the individual players, giving each of them what they want from the game enough that they're intrigued to keep playing it, is where it's at, though. Not necessarily what they say they want; you have to, as a GM, have a weather eye for what really lights up your players and makes their enjoyment of the game obvious. That's the building block; the foundation of a game that can last.
Secondly, you have to pull what all of the individual gamers want together into a coherent campaign that offers a framework for them to continue to get what they want. The game itself is the last and least concern of the three.
That said, a consistent running of the game, and being able to manage their expectations for success of any given possible action, is pretty crucial to most players enjoyment of the game, the final consideration turns around and feeds into the first as well.
At least for most players. In my experience.