Manbearcat
Legend
How do you decide which actions invoke a "living, breathing world" and thus produce "natural" consequences and which do not? Is this a function of the GM deciding? Is the GM more "natural" a force in the game than the other players?
The first paragraph ( (a) - (d) aspect) and the downstream consequences of my above post is relevant here:
<GM> action resolution mediation could be (a) extrapolation based on naturalistic, causal logic...it could be (b) genre logic...it could be (c) some "rule of cool/storytelling impetus"...it could be some (d) indecipherable alchemy of 2 or all 3 of the above.
GM says yes?
GM says no?
GM says roll the dice but due to their heavy mediation requirements, my chances of realizing my intent could be 50 % likely or 150 % more likely at 75 % (because GM a might choose Hard DC while the next might feel its a Really Hard DC)? And what if my PC doesn't have the ability to martial resources to overwrite/influence/control that 25 % spread (like the aforementioned Diviner's Portent)?
My volitional capacity in this situation may actually be lost. Or, simply because of the lack of certitude that comes with structural reification (and the fact that the lack of GM constraint + lack of table-facing machinery is the volitional force here), it may actually be there, but it may just feel like it isn't there.
It is a tricky pickle which is made profoundly worse by the deep fallibility of human Perception Error and Perception Bias. A player may feel like they were Deprotagonized in just such a situation before...maybe a few times. When in reality, they were not...but now they're working off of tainted priors so their working model for what is happening is askew!
When 5e initially came out, I had a hugely prolific and revealing (as to the dizzying application of the (a) - (d) matrix above by GMs on a case by case basis...which led to the absolute absence of mediation consensus on pretty much every scenario we talked about...which tells you there wasn't a "inferable by first principles" or intuitive thing happening under the hood) post entitled DC 30 or DC 35? I think a lot of people here engaged with that. It was enormously instructive. Unfortunately, the forum ate it.
And it wasn't just the all over the map collage of (a) - (d) matrix deployment above as the process to arrive at DCs...but it was the significant discrepancy in DC handling period (when you consider stepping up or stepping back a DC creates a 25 % spread on action resolution results!)!
The saving grace that people will rely upon is the accretion of data over the course of years of play under a GM. This will help to normalize the process of DC adjudication and the output of that adjudication. But it will never ensure it and outright remove the incidence of action resolution events that feel "Deprotagonizing." Going from 5 times per session out of 50 moments of action resolution is only a 10 % incidence of feeling/being "Deprotagonized." Reducing that to only 1 per session is a dramatic improvement. But 1 is not nothing and due to the way human's catalogue "losses" vs "wins", even that 1 incidence will have a disproportionate impact cognitively and emotionally on the player involved.
Its a greater than Herculean effort to reduce those incidences to 0...I'm not sure its possible.