Bedrockgames
I post in the voice of Christopher Walken
I'm not sure if we are missing anything. The general sentiment seems to be that you are needlessly overstating that "complexity" for the sake of needlessly aggrandizing and mystifying the GM's role in the Q&A process, presenting it as if the GM were some sort of divine intermediary to "the Deity" (aka the GM's imagined world).
I am not overstating the complexity (we have offered all kinds of description of the process and the tools we use). And I am certainly not trying to mystify the GM or aggrandize (I have consistently said I don't get overly precious about 'my world!' and that I regularly seek input from players (often asking them if they think a given ruling I propose is adequate or fair). I even pointed to the genesis for me of the living world/living adventure concept (which really if you break it down is about having moving parts: about having NPCs with a will of their own like PCs have, and having NPCs form into things of greater complexity through groups and organizations). Maybe this model doesn't work for you. That is fair. I am not trying to get anyone to play the way I play. But I definitely don't think or feel the way about RPGs the way you, Pemerton, and some of the others do. I have a much different approach, informed in part by metaphor, emotion and inspiration (which I think is the element you guys are really having a hard time with and seem to take personally for some reason), in part by a background in history-religion-philosophy, in part by things like the Feast of Goblyns section I quoted, in part by a love of world building and thought experiments. I am decidedly not an engineer. Nor am I a theorizer or a lover of jargon. There is nothing wrong with taking an engineers approach to gaming (even I have to sometimes when I am doing things like designing mechanics). But I simply am unable to fall in love with the way of talking about games, of understanding games, that you do. You read that as stubbornness or a hard headed refusal to see the facts. I don't know, I feel when you have identified your actual argument and the premises of the arguments, I've pointed to the spots in them where I am unmoved or disagree. That isn't hard headedness. I am just also not someone who is easily persuaded by good rhetoric (and there is a of good rhetoric on your side) when it runs counter to my own experience and I sense there is some fundamental flaw in the logic (even if I can't immediately identify it: though I will say I often do and that gets ignored)