Lanefan
Victoria Rules
Yes, barrier.Barrier, eh?
And your tried and true methodology for any given one of those produces a small percentage that are quite good at it, a slightly larger percentage who aren't very good but keep banging away anyway, another small-ish percentage who are hopeless at it and give up, and a vast-majority percentage who are not interested in bothering to try in the first place.Well, I think you're going to have to explain two things:
1) How is it that the entire world of sport and martial arts and artisans/tradesfolk (from dance to boxing to smithing to football (both) to hockey to basketball to knitting to climbing to cobbling to skateboarding to golfing to woodworking to archery to running to weightlifting to baseball to wrestling to pommel horse to cheesemaking to pole vault etc etc etc etc) have created functional athletes/artisans in the billions (at least 1/4 of the world population is capable in some kind of martial affair or physical trade) range...that don't quit? Its because humankind has developed a tried and true methodology (as I depicted above) that has been passed down through the ages...that spans all cultures (the overwhelming number of which were indendent from one another).
Why is it that humanity over its many-thousand-year arc has equally failed at pulling anything close to a 10% rate of functional musicians out of its population? Or functional archers? Or functional pole-vaulters?2) Why is it that TTRPGs (D&D in particular) has failed miserably over its 40 year arc at pulling anything even close to a 10 % rate of functional GMs out of its population?
Let's see - by comparison (and ignoring things like convention games) I've probably played with about 75 and encountered maybe 50 (?) more that I know of. I can't speak for the 50 as I don't know what/how much/how long they played; but of the 75 I can think of at least 20 who have tried GMing at least once; of which maybe half kept at it for long enough to matter.I don't know what you guys see, but in my life (physically...I'm not talking about on here or the folks I'm playing games with virtually), I've encountered about 400 TTRPG participants. Of those participants, only about 25 or so have appreciably tried their hands at GMing for anything approaching a duration sufficient to say "I'm a GM." Of those 25, not even half are functional to good (and several of those are oblivious to that fact and completely unwilling or incapable of acknowledging their weaknesses and working on them). So my guess is 10/400ish. That is a dreadful ratio by comparison to (1) above.
Thing is, not all players - in fact, I'd say rather few - are even interested in GMing; for a host of reasons many of which revolve around not wanting to make anything more of the hobby than sitting around a table rolling dice every week or two.
For some - I dare say quite a few - it's they don't want to have to learn the rules in any depth. (yes, there's many players out there who interact with the rules as little as they can get away with and even that is too much) I don't think it's controversial to say a GM probably needs to have or gain at least a vague familiarity with the rules of whatever system she wants to run.
For some, it's that they don't want to commit to having to show up every week (even if they already do as a player) because while the game can sail when down a player it can't sail when down a GM.
For some - and this hits your point upthread about practice - it's that they feel they need to put in considerable work and-or practice before running a game, and aren't willing (or able due to time constraints) to do so. This one's removable, in that the "considerable work" can be reduced in various ways and practice doesn't need to be anything separate, it can be undertaken while running a game.
Nah, it just seems that way due to the bigger pool. 1 million* post-high-school pole vaulters is a big number...until you realize that's drawn from a pool of billions and that the per-capita rate of pole-vaulters among the population is in fact really small.It seems like where "the barriers" need to be sussed out is in (2) above (and, again, I'd say that the daylight between the two is likely to be found in what I wrote above on it). Humankind has done a comparatively excellent job at solving the athlete/artisan/martial artist problem.
* a number pulled out of thin air; I've no idea how many actual pole-vaulters there are in the world and google doesn't seem to want to tell me quickly, but there's probably not all that many in the grand scheme of things. I personally have never met one to the best of my knowledge.
