What is the point of GM's notes?

I said “dynamic setting” upthread rather than “living, breathing world”.

Is there a reason why the latter depiction is more efficient/functional than the former?
Works for me. I just make an effort to have the PCs not encounter the same place twice, even if they go back to a location. And, if the narrative has planted a timeline, I keep track of it. Other than that I don't do background stuff.
 

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If you want to talk about it go ahead, but stop quoting my posts above and expecting me to respond. I'm done with the definitions. If I wanted to shout into an empty room I'd sing in the bathroom.
 

[1] I know exactly what equivocation is, and you're looking for it where none exists in thos case. [2] And yes, your approach to definitions is decidedly post modern whether you like it or not.

1- It is entirely possible we just both honestly disagree on this. It is very easy for two people to see something like that and reach different conclusions. And who is right is not always clear (especially when you are talking about language: I once had a 24 hour argument with my best friend in highschool about the pronunciation of genre. It turned out I was pronouncing it the American way, he was pronouncing it the French way (and it was pre-internet so our knowledge was pretty limited at the time).

2- I almost never bring up definitions. The only reason I did was because when I brought up the multiple meanings of fiction, and how that can lead to equivocation, you challenged the idea that my meanings were accurate. So I thought bringing in dictionary definitions would be helpful (especially since you also challenged my understanding of equivocation). I hate prescriptive uses of language in debates, and I hate when people do something like break down a term like RPG into its individual parts and argue from the definitions of those parts. But if someone says to me that my use of a word is incorrect, wouldn't that be the time to bring in the dictionary?
 




Cool, what does it mean, in terms of actual game processes?

Maybe I'm mis-reading this but you seem a little aggressive with your posting towards me. I have no problem discussing this but I noticed two others said it was a good term and you didn't ask them to define the play processes for the term. So like I said, I could be mis-reading here, and let me know if I am, but I am getting a semi-confrontational vibe from you right now and with our most recent posting back and forth in this thread.
 

Maybe I'm mis-reading this but you seem a little aggressive with your posting towards me.
You are.
I have no problem discussing this but I noticed two others said it was a good term and you didn't ask them to define the play processes for the term. So like I said, I could be mis-reading here, and let me know if I am, but I am getting a semi-confrontational vibe from you right now and with our most recent posting back and forth in this thread.
One is most probably blocking me or on my block list. The other, @prabe, explained that he felt it meant avoiding having the PCs revisit places when possible, keeping a timeline of important GM events, and otherwise ignoring background stuff. Does this sufficiently define "dynamic setting" for you?
 

Yes, I will from now on forsake use of the term "living world"....no obviously not. And obviously you are probably not going to stop using the term fiction. I can't make you do anything you don't want to do, and you shouldn't do anything you don't want to do. But I can argue with you about the validity of the term fiction. And I think it is more important than my use of living world because living world is a concept being invoked to help paint a picture of a suit of GMing techniques and a philosophy of GMing. It is only being used in reference to that one style of play and to styles that decide to embrace the 'living concept'. But here The Fiction is a term being used to describe something fundamental to all RPG experiences: the stuff that happens in the game world as you play the game. What I am positing is a term that only really applies to mostly sandbox GMs. What the Fiction is is a term we all are going to be dealing with when we try to talk about what our respective styles are doing in play.

Sure, it’s foundational because we literally are all making believe when we play.

So no one’s equivocating by using the word fiction to describe the stuff we make up when we play.
 

You are.

One is most probably blocking me or on my block list. The other, @prabe, explained that he felt it meant avoiding having the PCs revisit places when possible, keeping a timeline of important GM events, and otherwise ignoring background stuff. Does this sufficiently define "dynamic setting" for you?
Cool I just wanted to make sure. I can't answer right now but ill answer once I get a moment.
 

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