Storminator
First Post
I just ran a pair of sessions where the entire party (except one PC) was swapped out for Essentials classes.
Thieves and strikers deal crazy damage. They fit right in with old style strikers.
Defenders Aura is much, much simpler than marking, and makes the game go faster and easier. It also works pretty dang well. Put a Knight next to a Slayer - most foes that can attack the Slayer are in the aura, and that makes the pair very effective. The one old school PC was a warden, and his marking felt fiddly and annoying by comparison.
The Infernal Hexblade was awesome. He threw out a lot of damage, and waded right into the middle of melee - everyone that dies adjacent to him grants him temp hp - no need to curse. Very efficient.
I didn't see any other classes, but overall I'd say the Essentials really hit the mark of being easy characters to make and play, without sacrificing any of the efficiency of old classes. I was impressed.
PS
Thieves and strikers deal crazy damage. They fit right in with old style strikers.
Defenders Aura is much, much simpler than marking, and makes the game go faster and easier. It also works pretty dang well. Put a Knight next to a Slayer - most foes that can attack the Slayer are in the aura, and that makes the pair very effective. The one old school PC was a warden, and his marking felt fiddly and annoying by comparison.
The Infernal Hexblade was awesome. He threw out a lot of damage, and waded right into the middle of melee - everyone that dies adjacent to him grants him temp hp - no need to curse. Very efficient.
I didn't see any other classes, but overall I'd say the Essentials really hit the mark of being easy characters to make and play, without sacrificing any of the efficiency of old classes. I was impressed.
PS