Originally Posted by Tony Vargas
I'm doubting it. An AEDU class with 1 power at each decision point instead of the usual 4-6? Much less than 1/4 the design work
That would be why I said
build, not
class.The Vampire is a class.
But, fine: A build has no choices at all would require much less than half the design work than a build that adds a choice or two at each decision point to a class that already has the usual 4 or so choices.
One of the few virtues of Essentials is that it makes the work of the designers much easier, meaning they can keep producing /something/ in the face of limitted resource.