What is wrong with 4E?

Wolv0rine said:
If you wanted to be more powerful in your original class, then you shouldn't have multiclassed, you should have continued to progress in your original class. My mind just boggles at the idea that seems to have cropped up that any option that isn't the best option is 'broken'.
No, I don't want to use multi-classing to become more powerful then the single-classed character. (Though it was easy in 3E - just multiclass the high BAB classes, preferable in multiples of 3 or better yet 6, to maximize Save benefits). But I certainly don't want to become less powerful (That was also easy in 3E. Just multiclass some spellcasters...). And I certainly don't want to wait 6 levels till I can "catch-up" with a single-classed. And I also don't want to wait 16 levels till I exceed my single-classed allies. I never want to go there. The only way I want to be better is by acting smarter during play, not by being smarter while I am at home and perfecting my power-gaming build.
If I am at home, I would be more eager to perfect my thematic build - in the widest sense of the word. ("Fighter specialising in combat maneuvers, not damage output." "Illusionist Wizard". "Radiant Servant of Pelor" or whatever you come up with.)
 

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pemerton

Legend
Spatula said:
You seem to be talking more about good design than anything specific to any edition. There have been well-designed monsters, and poorly-designed ones, in every edition of the game. 4e may encourage creature designers to think more about appropriate abilities for their creations, but it does not make poor monsters impossible to create.
I agree that it doesn't make poor monsters impossible to create (in fact, I suspect that thematically poor monster design may be one common flaw of homebrewed 4e, in the same way the mechanically unbalanced classes or feats are a common flaw of homebrewed 3E).

But it does not follow that the converse is true ie that 4e makes good design that precludes shallowness no more likely than 3E. Nothing in 3E linked the mechanical design goals of an adventure to the thematic content of that adventure. Hence, one can get Bruce Cordell (a pretty big name) writing Bastion of Broken Souls for WoTC (a pretty big company): a mechanically unimpeachable adventure which is as shallow as can be.

I feel that 4e aims at something different in this respect, and through the many examples of power design that we already have in the PHB and MM facilitates that different approach. And that different approach will preclude the sort of shallowness we see in Bastion of Broken Souls (eg because the crystals on the positive material plane will have some sort of power that thematically expresses their link to the font of life: maybe something happens when they become bloodied that is expressive of this connection).

Jeff Wilder said:
Just so I understand:

If an NPC were to tell your PC, in game, that "kobolds are shifty li'l bastards," your PC would take that to mean that kobolds can Shift as a minor action (or whatever)?

4E shows that kobolds are "shifty" by allowing them to Shift, and this is evidence of "thematic content" that "precludes shallowness"?
The PC wouldn't make the metaphorical connection, no. The player is the one who is playing the game and deriving aesthetic pleasure from the metaphor.

And yes, I do think that those metaphors are there. In the case of kobolds it's made painfully obvious by the pun that the designers have used to name their signature ability. But you can see it in other powers as well.

It's really no different from The Incredible Hulk: The Hulk is a metaphor for the Id, Thunderbolt Ross for the Ego, and Banner for the Super-Ego. Not all comics, nor all fantasy RPGs, can have their thematic content so easily unpacked, but mostly it's not all that subtle (these writers aren't going to win any Nobel prizes for literature).

It's not part of my agenda to argue that anyone other than me should be deriving this sort of pleasure from playing RPGs. I'm only arguing that 4e is better designed to deliver it than 3E, and that this is a reason against labelling 4e shallow.
 

CleverNickName

Limit Break Dancing
waysoftheearth said:
Hello Forum Members,

Before you read this you should know that I haven't played 4E yet. I have read the rules entirely at least twice... and for what it's worth here's my impressions so far:

(snip)

So I guess my fundamental disappointment is that, upon reading only, 4E seems to have become far less believable. It seems so much more a game now, and so much less an experience.
It is refreshing to read reviews like this. It is nice to see folks step back and take a good long look at 4E as a whole, regardless of their initial disposition or final conclusion.

I'm still forming my opinion, but I think I agree with your sentiments here...Disappointment seems to be winning over Excitement and Satisfaction by at least a furlong. (And seriously, what is up with the book covers? All three of mine are starting to warp, and it has been mere hours since I took them out of the shrinkwrap!)

Thanks for sharing.
 

waysoftheearth

First Post
Hello CleverNickName,

Thanks for your remarks -- I'm happy to hear that my post has been useful somewhere along the way :)

CleverNickName said:
(And seriously, what is up with the book covers? All three of mine are starting to warp, and it has been mere hours since I took them out of the shrinkwrap!)
Thanks for sharing.

Yes, that is exactly what has happened to mine too.

One of the forum members did post a reply earlier in this thread (sorry I can't recall the member's name) to the effect that if you flatten your 4E books under a heavy pile of other books for a couple of days you may be able to save them. This only worked partially for me, so I think you have to do so quickly.
 


Zinegata said:
Not really. 3E core > 3.5 core. So your statement is already false.

Moreover, right now, 4E == ?

Do you have something that contradicts WotC? Or is this truthiness?

3E was having to get out of the deep grave of TSR.

Mearls didn't talk to someone in the know...he looked at the sales numbers. The same sales numbers I looked at.

We are not blowing smoke up anyone's 'you know what' here. I realize there are a number of folks who haven't seen the actual numbers (or at least not in a good long time) who've postulated that 3.5 could not have outsold 3.0. And I guess you can put me in the ranks of fool, but I for one will take a posteriori knowledge over a priori knowledge any day...at least when it comes to sales numbers.
__________________
Stephen Radney-MacFarland
Developer, RPG R&D
Wizards of the Coast
 
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Zinegata

First Post
Intense_Interest said:
Do you have something that contradicts WotC? Or is this truthiness?

Could you get the whole WoTC quote? I've got a few snippets from Cook and others on how 3.5 Core sold less than 3.0. Entirely possible for 3.5 as a whole (including splatbooks) to sell more than 3.0.

And note that given we don't have any splatbooks for 4.0 yet, I'm keeping the analysis Core to Core only.
 


Wolv0rine

First Post
Mustrum_Ridcully said:
No, I don't want to use multi-classing to become more powerful then the single-classed character. (Though it was easy in 3E - just multiclass the high BAB classes, preferable in multiples of 3 or better yet 6, to maximize Save benefits). But I certainly don't want to become less powerful (That was also easy in 3E. Just multiclass some spellcasters...). And I certainly don't want to wait 6 levels till I can "catch-up" with a single-classed. And I also don't want to wait 16 levels till I exceed my single-classed allies. I never want to go there. The only way I want to be better is by acting smarter during play, not by being smarter while I am at home and perfecting my power-gaming build.
If I am at home, I would be more eager to perfect my thematic build - in the widest sense of the word. ("Fighter specialising in combat maneuvers, not damage output." "Illusionist Wizard". "Radiant Servant of Pelor" or whatever you come up with.)
So... you want multiclassing to allow you to split your focus, diversify your abilities, but let you still be as good at your original class as the guy who never multiclassed and remained a pure single class character? What in the holy blue dawn would the point ever be in single classing at the point? If you can take levels in other classes without taking any penalty to your ability in your original class, then you have no penalty at all for multiclassing to offset the additional set of abilities you gain from the other class(es).
*shakes his head* I fail to understand where you're coming from here. But IMO it falls upon decent players and DMs to keep twinked-out characters built just because they can be built from being built, and it falls upon the system to allow me to build a character who is less than the very utmost best he can be, because maybe I have a concept along those lines.
 

Zinegata

First Post
hong said:
4E > 3.5 > 3E, in terms of INITIAL PRINT RUNS.

Which is what was claimed all along.

Well, you didn't say anything about initial print runs :p.

Moreover, I already knew that:

For reference also, the initial print run was 50% higher than the initial run of 3.5 (and 3.5 only, not 3.5 and 3.0).

You really should read before you post.
 

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