What is your favourite character type, (prof, class etc) And why?


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I prefer playing flexible characters. I don’t need to be the best at anything as long as I can contribute meaningfully. And by creating a character who is second best at many things it means you can participate in any encounter the party find themselves in. One trick ponies / specialists can find they have zero options in some kinds of encounters and I strongly dislike being in that position.

In D&D that often means playing a wizard or, most likely, a bard. Currently I am playing a Druid who is pretty strong on everything except social encounters.

In games which aren’t class based it is usually easier to make a rounded character, and these are the kinds of systems I normally gravitate towards.
 

It doesn't really, thematically speaking. Rules-wise, however, it's 100% fine. As I recall, he started off as a Fighter, dipped a few levels of Rogue, then became a Rune Knight. Also, read up on actual, historical, knights (many of them were right bastards, not the shining paradigms of righteousness that fiction portrays them as).

The character in question was originally created as a one-off character for a special event (a "one night" Strahd thing at a local mini-convention) and then made some sporadic appearances in AL, too, so he didn't exactly have a long, detailed, history.

Finally, how you play may not be how my friends and I play. Yadda, yadda.
Fair point. The system in which I play focuses mostly on the fantasy version of knights, though I do have one named, Godmere, Knight of questionable morals.
 

I prefer playing flexible characters. I don’t need to be the best at anything as long as I can contribute meaningfully. And by creating a character who is second best at many things it means you can participate in any encounter the party find themselves in. One trick ponies / specialists can find they have zero options in some kinds of encounters and I strongly dislike being in that position.

In D&D that often means playing a wizard or, most likely, a bard. Currently I am playing a Druid who is pretty strong on everything except social encounters.

In games which aren’t class based it is usually easier to make a rounded character, and these are the kinds of systems I normally gravitate towards.
You would love the mystic, thieving magic, chi and weapon arts and even runes. Their access is low however. They come with a wide variety of skills as well. The system I use has a wide skill base, and prof based so you can have both. That said, story wise I can see the path your character took to evolve to that point. I will also agree with you about historically accurate knights not exactly being the best of ppl.
 

Fantasy where you’re stuck with limited archetypes: death knight, necromancer, druid, shaman, artificer, and swordmage.

Fantasy where you’re not limited like that: golem, changeling, and mimic.

Investigative games: washed-up PI, reporter, or librarian.

Pulp games: two-fisted pilot.

Superhero games: brick, archer, or stretchy guy.
 

Knowledge is knowledge; skills are skills.🤷🏾‍♂️

There’s a guy out there right now known as The LockPicking Lawyer. He does videos:

I agree completely. The system I play boils everything down to skills with little gatekeeping. I am not question the skills, rather is your knight a medieval style knight, or the more fantasy based? I would see the fantasy based, chivalrous, noble, and beneath the petty dealings of thieves and their ilk.
 

I usually aim for healer and utility caster, as long as the system lets me do that without bothering Da Gawdz. Side of controller...

The best part is that Controller is my favorite way of being Evil, how I like to do bad things... and Healer is how I convince the other players and PCs to let me get away with it. You can get away with murder as long as you're not the one murdering your teammates and you're the one keeping everyone else from murdering them.

Belkar holding up the thin sheet of lead whenever Miko's around is a Big Mood. Getting Roy and Durkon to hold it for you... that's  gangsta, baby.
 

My preferences tend to revolve around 2 types: a heart-of-gold scoundrel who has a lot of versatile tricks but NO magic powers. Or a tortured-by-his-past hero with a martyr complex who might make the ultimate sacrifice by the end.

But since I’m almost always the GM for multiple groups I play with, when someone else actually wants to run a short session, I tend to actually roll up oddballs with quirky personas and questionable abilities, who can be useful in the game but definitely aren’t leader types… because I don’t want to take on the leadership role when I’m not GM’ing
 

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