What is your most memorable role playing moment?

Storyteller01

First Post
I always love hearing these stories, and want to hear more. I'll start...

Myself and a group of players were in Japan (Marines stationed in Camp Hansen) when a new player joined. He wanted an Indiana Jones type character, and created a rogue. Since everyone else had been 7th level, he built a 7th level rogue and random rolled for his equipment.

He rolled leather +1, whip +1, and a cursed Armband of Music (usually identifies as an Armband of Strength).

His first combat encounter went like this:
"I draw my whip and attack. Oh, wait a minute *taps armband* Da da da, da da DAAAAAAAA......."

Ole Indie had his whip, leather jacket, and theme music!!!!
 

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1st edition, going through Q1. There's a major thunderstorm going on outside (in the real world not in the game). My brother (who was running the game) at this time is very serious about the "what you say, your character says" rule. After a battle, the cleric (played by my friend Ken) is unconscious, resulting in the following.

Ken: "So, I'm out."
Bro: "Yes."
Ken: "So anything I say isn't said in the game right?"
Bro: "Yes."
Ken: "Good! AZMODEOUS, BEALZABUB AND DEMIGORGAN ALL SUCK!!"

Just then there's this great FLASH of lightning and a HUUUGE clap of thunder.

And then the doorbell rang.
We all just froze for a few seconds and then started laughing. It turned out to be just a late player at the door, but to this day there are still jokes about A, B & D being polite enough to ring the doorbell before coming in for revenge.
(sorry if I spelled those names wrong, don't have the MM next to me right now)
 

A Vampire campaign set in 1460's or 70's. We spent the entire campaign orchestrating our elaborate plots on how to destroy the Tremere influence within the city.

Along the way we joined a new cult and began to manipulate them towards our ends. Every cult member had a symbol carved into their chest during initiation, and the Lord Protector of the cult was a pretty big Tremere hater. So we organised a little bit of flesh sculpting, and ended up dismembering the Lord Protector in front of the entire congregation with the blame for the entire thing falling squarely on the leaders of the Tremere chantry.

The mob rushed the Elysium with burning torches in hand, and we all sat on top of a nearby building to watch gleefully as all our labour came to fruition. It was then that we noticed a Nosferatu leading all of the Tremere away from the now burning Elysium under an obfuscate cloak. We made sure some of the cult members saw this, and watched excitedly as the Tremere were rushed.

Just at that point however, the true extent of our stupidity was made apparent to us. The Tremere just lifted up their arms whenever a cult member came close to them, and immediately drained them completely dry of blood through the symbols carved on their chests. They didn't just get away. They walked camly away all happy that they had won.

So we managed to completely erradicate all non-Tremere in the city thus putting control of Vienna squarely into the hands of the Tremere for the rest of time, while at the same time ensuring that we could never retaliate against them at all thanks to the stupid symbols being carved in our chests.

It was great. It spawned 5-6 more chronicles of games as we tried to rectify our mistakes from that first one.


The Horror
 

Heroic...

In our campaign the most heroic times was when my bard and his best friend a rogue/assasin went to our deaths...we were in a radiation field and a blast destroyed my friend's eyes...i couldn't come in terms with that so i tell him to go inside and find out what this zone and place is all about...We had the weakest saves on fort so our death was almost certain....all the fighteroid type PC cowered but we got inside....walked about 4 miles rolled about 20 d20 for the forts and we rolled one 10 and all above 16....we made it...alive...and from bad countings i passed out...But only with the thought of doing such thing...against all odds was pose ...and we are the evils in the party...
Heroic is something that goes beyond your abilities,makes your overpass your weakness and makes you feel that even if you never make your goal you tried...and after that may the d20 be with you...
 

In a previous campaign I ran, one of the players was playing a rogue/psion street urchin-type child. She had a severe aversion to baths of any kind. One very memorable session consisted solely of the bard PC trying to forcibly give the child a bath. Attack rolls, grappling and everything. It was the quirkiest, most fun interparty conflict I've ever experienced. The bard had to give up in the end. The child was simply too quick for her.

Then later in the campaign, something depressing happened to the bard. The player of the street urchin handed me a folded piece of paper that simply read, "That night I take a bath."

I really loved that. That street urchin was saying a lot to her bard companion, without saying anything at all. I've never witnessed that kind of roleplaying subtlety in any other game, before or since.
 

Heh. Fairly recent one for me. 3.0 campaign set in FR - party w/ me as a Bard was mucking around in the Dungeon of Death...

DM: "After killing the Ettin, you all look around. You see a dark passage to the north where the goblins fled, a dark passage to the southeast, and a passage to the southwest w/ a faint green glow coming from it."

Various party members: "Green glow!?!?!" "What's causing the green glow?" "Is it a monster?!?!"

Me (in a voice of certainty that only a Bard can conjure): "Oh it's a giant, magical, glowing Emerald." - I of course have no earthly idea what's causing the glow, either as a player or in-game - my Bard is basically a huge BS artist most of the time.

Various party members: "It is?!?!" "How do you know?!?!?" "Are you sure?!?!"

Me: "Of course I'm sure! All the legends speak of this place being littered with gems! Oh it's a giant magical glowing Emerald all right. I'd bet my life on it! Come on Harald (greedy dwarf fighter/rogue w/ a low wisdom), let's go check it out!" to DM - "I grab Harald and go down the passage w/ the green glow."

DM (speechless for a moment): "Well you go down the passage and you end up in a big cavern - inside you see a 12 foot tall roughly humanoid statue with it's arms raised holding a giant glowing emerald." - Out of character to me - "Man, you suck."
 

As a player:

In a solo adventure run by my brother (this was about 1980), my druid character came across a town of undead. This was a walled town with a gate, so the mindless undead could not get to me. Call Lightning by a 7th level druid in 1st ed. = a lot of experience for very little work.
 

A happy memory (Angelsboi)

diaglo said:
So I get home last night. And the first thing my wife, Susan, asks me:

How was the game? What happened?

(She never asks me these things I usually just tell her and give her
the updates as I'm writing the Story Hour or working on my character
between sessions.)

So anyway, she is now showing an interest in my spending time with
the group.

So I start telling her about the session. Like I said she's up on the
characters b/c I've been telling her regardless if she wants to hear
it or not. ;)

I get to the point where we are in the bar. She asks, "So how'd they
get you to shut up?"

I tell her about Timmay's performance to discredit me.

Her next question, "So did you leave or did you stay and finish
getting drunk?"

Errr...No...not...exactly....


She looks at me, "Did you take the Half-Elf back to your room?"

Errr....No....not...exactly....

"Where was everyone else, besides Timmay and the new guy?"

Funny you should mention that....

"What do you mean?"

Well, Bernie came and got me.

"Why did you leave with Bernie?"

I rolled a 1....

"What does that mean?" (By now she was starting to get an idea but
wasn't completely sure where this was going)

I left the bar with Thane.

"I thought you said Bernie was coming with you?"

That was later.... ;)

"Does Randy know?".....

and the reply:

Angelsboi said:
oh my god LOL!!

Yeah, i told Randy. He just laughed.

She should come and watch!



"Baby shame on you, if you fool me once
Shame on me if you fool me twice
You've been a pretty hard case to crack
Should've known better but I didn't
And I can't go back

Oh life goes on
And it's only gonna make me strong
It's a fact, once you get on board
Say good-bye cause you can't go back
Oh it's a fight, and I really wanna get it right
Where I'm at, is my life before me
And this feelin' that I can go back
Life goes on"
- Lee Ann Rimes


during one session my half-elf male barbarian(Bartol) was bragging about his prowess in a bar full of guys out to do us harm. Bartol didn't know this.

Bernie was a young female conjurer. And she, Timmay (a gnome wizard) and Thane (the party druid) did all they could to get Bartol to leave before he told too much.

In the end Bernie seduced Bartol. I rolled a natural 1 and Angelsboi rolled a natural 20 on Bluff/Sense Motive.
 


It was in Call of Cthulhu Modern...

We had found a bomb on our helicopter and discovered that the cultists had bugged our phone. (They were after an idol of the Great Cthulhu we had found.) So I took the bomb, put it into a box rigged to blow when it was opened, then had one of the other PCs call me on the bugged phone. "What did you do with the idol?" She asked.
"I mailed to my office to keep it safe for a few days, it should get there Friday." So on Friday the cultists broke into my PI's office and stole the 'idol' from my mail room. Next day we read about a terrible explosion blowing up a car on the interstate...

The Auld Grump
 

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