Jeff Wilder
First Post
IMO, ideal composition is:
One fighter or barbarian. (Primary beater and possibly tank.)
One rogue, scout, or spellthief. (Expert with ability to scout, and find and bypass traps.)
One wizard. (Arcanist with full spell progression -- at odd levels -- and extreme flexibility.)
One cleric. (Healer, secondary beater, and possibly tank.)
One of either (a) Ranger, barbarian, paladin, or (b) bard, hexblade, duskblade. (Effective fifth man. Almost any role is "okay," but the one's listed are "ideal," because -- with the possible exception of the barbarian -- they bring very handy additional abilities to the group, on top of the desirable redundancy they provide.)
I prefer five players to four, usually, for reasons ranging to at-table roleplaying dynamics to in-game redundancy. If your fighter goes screaming from a fear spell, sweet mama but it's nice to have a backup. On the other hand, six players, from experience, is my personal point of unwieldiness. I don't enjoy it as a player, and I'm just not a good enough DM to handle it as a DM.
One fighter or barbarian. (Primary beater and possibly tank.)
One rogue, scout, or spellthief. (Expert with ability to scout, and find and bypass traps.)
One wizard. (Arcanist with full spell progression -- at odd levels -- and extreme flexibility.)
One cleric. (Healer, secondary beater, and possibly tank.)
One of either (a) Ranger, barbarian, paladin, or (b) bard, hexblade, duskblade. (Effective fifth man. Almost any role is "okay," but the one's listed are "ideal," because -- with the possible exception of the barbarian -- they bring very handy additional abilities to the group, on top of the desirable redundancy they provide.)
I prefer five players to four, usually, for reasons ranging to at-table roleplaying dynamics to in-game redundancy. If your fighter goes screaming from a fear spell, sweet mama but it's nice to have a backup. On the other hand, six players, from experience, is my personal point of unwieldiness. I don't enjoy it as a player, and I'm just not a good enough DM to handle it as a DM.