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What is your party composition?

Jeff Wilder

First Post
IMO, ideal composition is:

One fighter or barbarian. (Primary beater and possibly tank.)
One rogue, scout, or spellthief. (Expert with ability to scout, and find and bypass traps.)
One wizard. (Arcanist with full spell progression -- at odd levels -- and extreme flexibility.)
One cleric. (Healer, secondary beater, and possibly tank.)
One of either (a) Ranger, barbarian, paladin, or (b) bard, hexblade, duskblade. (Effective fifth man. Almost any role is "okay," but the one's listed are "ideal," because -- with the possible exception of the barbarian -- they bring very handy additional abilities to the group, on top of the desirable redundancy they provide.)

I prefer five players to four, usually, for reasons ranging to at-table roleplaying dynamics to in-game redundancy. If your fighter goes screaming from a fear spell, sweet mama but it's nice to have a backup. On the other hand, six players, from experience, is my personal point of unwieldiness. I don't enjoy it as a player, and I'm just not a good enough DM to handle it as a DM.
 

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der_kluge

Adventurer
The party in my Wilderlands campaign is 5th level.

Human Knight/Marshall

Human Cloistered Cleric/Wiz1/Master of Shrouds

Human Wizard (Conjurer)

Human Scout/Fighter

Halfling rogue
 

Ozmar

First Post
Age of Worms campaign set in Eberron, Level 8 (mostly)

Changeling Beguiler
Daelkyr Halfblood Dread Necromancer
Dwarf Artificer
Warforged Psion/Anarchic Initiate
Warforged Monk

Ozmar the Dread Necromancer
 

I'm involved as a DM or a player in 5 groups . . . seems like the ideal mix about:
3/8 fighter ability
2/8 arcane ability
2/8 cleric
1/8 rogue



First party (originally created in 1st Edition in 1996)
1) Human Paladin
2) Human Bard
3) Half-Orc Fighter/Cleric
4) Human Fighter
Strength: Combat power and turning.
Weakness: Virtually no arcane power (just the bard). No thief, either.

Second party (in Temple of Elemental Evil computer game -- much closer to 3e than to DDO)
1) Half-Orc Paladin
2) NPC Human Fighter
3) NPC Human Fighter
4) Dwarf Cleric
5) Human Cleric
6) Human Rogue
7) Half-Elf Wizard
Strengths: Works great in mass combat scenarios (3 meat shields in front, 2 clerics in the second rank, wizard and rogue fire from the back)
Weakness: Rogue is pretty ineffective except for traps and locks, arcane firepower limited so we do 1-2 encounters and retreat to study more spells.

3rd party (also originally created in 1st Edition)
1) Human Rogue/Ranger
2) Human Fighter
3) Human Monk
4) Human Cleric
5) Elf Fighter-Wizard (eventually an Arcane Archer)
6) Elf Wizard
7) Human Wizard-Sorcerer
8) Human Druid
Strengths: Combat and arcane firepower.
Weaknesses: Healing is slow. If the Druid was a Cleric, the party would be a lot stronger.

4th party
1) Dwarf Wizard
2) Elf Rogue
3) Half-Elf Ranger
4) Halfling Cleric
5) Human Fighter
Strengths: Well-rounded
Weaknesses: Need more meat on the line. The Ranger is into archery and Fighter is a bit combat shy, so the Rogue and the Cleric do a lot of the bashing!

5th party
1) Dwarf Cleric
2) Human Sorcerer
3) Elf Ranger-Wizard
4) Elf Fighter
5) Elf Ranger
Strengths: Bash it, bash it good -- but elven style!
Weaknesses: No Rogue
 

Eccles

Ragged idiot in a trilby.
Up until the end of thursday's session, the party for our AoW campaign consisted of:

  • Evan - Bard 3
  • Niccoli - Fighter 3
  • Torvig - Dwarven Cleric 3
  • Flynn - Elven Rogue 3
  • Morgan - Wizard (Specialist Necromancer, no evocation or illusion) 3

3 of us are now level 4. 2 of us are now dead. I'm not going to say who until I've finished the latest section of my story hour update...
 

Storyteller01

First Post
Gestalted DS campaign:

Trollkin Fellcaller/Totemist 5
Derro Pilot/Cleric (Fate) 5
Pevishan Pistoleer/Sorcerer 4
Fey Pilot/Mechanist 5
Dragon (Black)/Sorcerer 6

Current Cohort:
Druid/Arcane Mekanist 3 (There is a campaign reason for the class mix :) )
 

exile

First Post
I just wrapped up a brief D20 Modern zombie survival horror game. The characters consisted of...

Katie Opaczewskie- Charismatic Hero 2, a young conwoman recently incarcerated for conning a variety of fraternities and sororities out of their fundraising money, as well as local retirees out of their savings.

Earl "Gooch" Mosier- Strong Hero 2, a redneck prison guard responsible for transporting Katie from the hospital (she had abdominal pain secondary to a "social disease") back to prison.

Jessica French- Tough Hero 2, a new guard at the prison (and one time friend of Katie) also responsible for Katie's transport.

Brian Murphy- Fast Hero 2, a college student into adventure sports, Jessica's ex-boyfriend.

Dr. Eric Endean- Dedicated Hero 2, a local surgeon who evaluated Katie's abdominal pain at the hospital.

Jim Dooley- Smart Hero 2, a write for the local paper, well-known for hs column on conspiracy theory.

Emily Endean- Dedicated Hero 1 / Charismatic Hero 1, Dr. Endean's goth niece, a girl with a penchant for fencing and starting her own cult.

Donnie Brown- Strong Hero 1 / Tough Hero 1, a hospital maintenance man just fired for violence directed against a patient.

The group was exceptionally well-balanced only because I made all of the characters to give the group a taste of D20 Modern.

We're about to start a new D&D game, and the party looks considerably less well-balanced.

Elven wizard (with plans on becoming a wizard/binder)
Drow rogue
Drow spellthief
Drow ranger
Elven scout
Elven fighter
Elven duskblade or Drow cleric

If the racial composition sounds a little strange, it's because the game is set at the end of a greta race war. Elves and dwarves are the predominant races, each having led a faction in the recent race war (above ground races vs below ground races). During the war, the drow were ripped asunder, half fighting with the above ground races, half fighting with the below ground races. Humans are still a very young race, mostly looked down upon by the elder races.
 

rose4100

First Post
in our Eberron campaign we currently have:

Catfolk Sorceror 8
Raptoran Druid 8
Human Paladin 8
Half-Elf Artificer 7/ Windwrite Captain 1
Shifter Ranger 8 (Currently a Dire Chicken)
Halfling Rogue 6/ Thief-Acrobat 2

But before our last "boss" battle this was our party

Catfolk Sorceror 7
Raptoran Druid 7
Human Monk 4/ Rogue 3
Human Rogue 6/ Extream Explorer 1
Halfling Rogue 7
Shifter Ranger 7 (Turned into a Dire Chicklen during the battle)

We would have done well during the battle if we could sneek attack it, but apparently amorphous blobs don't have vital areas lol.
 

Asmo

First Post
In our Greyhawk game we have:

Wood elf Scout 5
Human cleric of Kord 5 with greatsword (Enlarge, Bull Strenght, Prot. Evil - charge!)
Dwarven fighter 5
Human fighter 5


Asmo
 


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