Malhost Zormaeril said:
Being brutally honest, D&D 3e is a wonderful ruleset, but if you compare it with 1e or 2e, it's hardly the same system anymore. Specifically, the revamping of the die-rolling methodology (advent of DCs) and the removal of race/attribute/class restrictions really changed the tone of D&D IMHO. If I'd been in a coma through 2000 and 2001, I wouldn't see it as the same game at all.
I can certainly see how someone might say that and say it with plausibility. I don't agree, of course, but that's because I see most 3E rules "innovations" as primarily extensions and regularizing of design principles already laid down in 1E and (especially) 2E. What had previously been special cases (if you belong to
this elven sub-race, you can have unlimited advancement as a magic-user, etc.) were now made the norm.
Perhaps this is a bit abstract, but, to me anyway, while 3E does not, as you rightly say, have the same system as previous editions, it still feels like the same
game. It still has (most of) the same sensibilities and flavor. So far, 4E feels like not just a different system but also a different game, at least to me. That may be a trick of the peaks we've been given so far, which probably emphasize change more than continuity to generate buzz and justify a new edition, but I think it's more than that.
We shall see, I guess. Truth be told, I'm not anxious one way or the other. If 4E still feels like
D&D to me and represents a genuine improvement rules-wise over v.3.5, I'll buy it happily. If it doesn't, no harm, no foul. I'd love to see a better
D&D that still harkens back to the earlier editions while building upon their foundation; I'm simply skeptical that 4E is such a game.