MaxKaladin
First Post
The 1st edition DMG actually addresses this. Forgive me if I'm not exact since it's been many years since I read it, but it basically points out that when you come back you may find that you face a foe that has summoned reinforcements, redistributed resources, is more alert and is generally better prepared. Naturally, that depends on the nature of the inhabitants of the dungeon. Thus, there was incentive to try to clear the whole place as quickly as possible before this happened. Granted, a lot of old school groups didn't play that way but that's what the DMG said on the matter.delericho said:If you were a would-be adventurer, and were heading into the dungeon with a limited set of resouces that renewed each day, and assuming you had no fixed time limit for your explorations, would you not take things extremely slowly, extremely carefully, and in effect do precisely what groups now do: that is, expend almost all of your resources on a small number of encounters (probably one), whether in the form of buffs, fireballs, or healing, and then retreat and rest to prepare for the next section of your quest?