Undrave
Legend
I'm not a fan of free for all multi class myself, but I'd rather not excise all choices completely. Just reign them in.When I see build, I think of
Race + Class/Archetype + Attributes/Skills -> Feats + Prestige Class + Multiclass.
If you have those kinds of options all as part of the baseline game, you have a system that allows for a wide range of builds and the creation of 'builds' becomes a mini game all on its own.
Like, instead of a generic Mage you have specialist classes like you can pick the Pyromancer, and at first level you automatically get Dancing Light and Control Flames as cantrip, then you pick 1 out of Create Bonfire, Firebolt or Produce Flame. Then for your level 1 spell you get like... 5 or 6 options, top, all thematic to pick a few from. Just enough that no two Pyromancer are 100% alike, even if you already know the kind of shenanigans they will get up to just by knowing what they are.
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