This scheme sure beats that GNS nonsense! Everyone can understand it; it's descriptive and it's useful. The challenge of being a good GM is to create games satisfactory to all 5 types. As a player, one can specialize but as a GM, there is a certain obligation to create a balanced game.
I think I'm riding the line between "Thinker" and "Power Gamer."
I spend a lot of time out of game thinking of ways to make my character more effective, but I also love short, intense combat sessions. If my character dies, it's no big deal to me. I'll either have him raised or roll up a new one.
Well, many folks might be tempted to say that. But we should remember that groupings are a matter of statistics - the differences between the groups could seem to us to be pretty darned fine.
The article suggests that people who fit into one group do like things from all the other groups too. The list that John Chriton quoted is of stuff that gamers want pretty much universally, which means that the distinctions between the groups are pretty small - they are minor tendencies within a general class.
It'd be interesting to see the questions, and the transform used to come up wiht the plot, so that folks could actually find where the questionnaire would place them.
I would probably straddle between Storyteller and Character Actor on his chart -- characterization is important to me, much more so than combat. As to the Strategic/Tactical line, all I can say is "It Depends", based on the campaign I am in or presented with.
When I GM (which is most of the time) I am definitely a Storyteller