tlantl
First Post
I know that when I start using the new edition I will have everyone write new characters. I want to get the basics down and have everyone learning the rules together. When we are familiar with the game mechanics and are comfortable with everything, or have rewritten the things we don't like, I will have them convert their old characters so we can use them in new adventures, or continue where they left off if they were in the middle of something.
I like to have several different character groups going at once so I don't get burned out writing for the same characters all the time. High level adventures are a drain since they are full of added complexity and harder to design good challenges for on a weekly basis. Premade modules need too much tweaking to be of much use to me. Something one would think would be a time saver usually turns into more work than they are worth. Often it is easier to take the plot and setting and rewrite the details to fit with the lore and location of the area the party involved is playing in.
A fresh start For me and mine.
I like to have several different character groups going at once so I don't get burned out writing for the same characters all the time. High level adventures are a drain since they are full of added complexity and harder to design good challenges for on a weekly basis. Premade modules need too much tweaking to be of much use to me. Something one would think would be a time saver usually turns into more work than they are worth. Often it is easier to take the plot and setting and rewrite the details to fit with the lore and location of the area the party involved is playing in.
A fresh start For me and mine.