What level is your current character?

What level is your current character?

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    Votes: 13 8.1%
  • 2

    Votes: 16 10.0%
  • 3

    Votes: 17 10.6%
  • 4

    Votes: 21 13.1%
  • 5

    Votes: 22 13.8%
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    Votes: 24 15.0%
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    Votes: 21 13.1%
  • 8

    Votes: 18 11.3%
  • 9

    Votes: 11 6.9%
  • 10

    Votes: 23 14.4%
  • 11

    Votes: 13 8.1%
  • 12

    Votes: 17 10.6%
  • 13

    Votes: 10 6.3%
  • 14

    Votes: 9 5.6%
  • 15

    Votes: 9 5.6%
  • 16

    Votes: 10 6.3%
  • 17

    Votes: 6 3.8%
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    Votes: 6 3.8%
  • 19

    Votes: 3 1.9%
  • 20

    Votes: 4 2.5%
  • 21+

    Votes: 9 5.6%

Greylock said:
These numbers always amaze me. In twenty-five years of gaming, I've never had a character into the double-digit levels. Ever. At another forum, someone asked for everyone's most powerful character ever, and I had an eighth level and a seventh level character to choose between.
For me it's similar, though in the past 23 years of gaming I've been the DM far more often than a player. I am also guessing that most high-level characters you see didn't start at level 1.

My highest character was a 9th level Illusionist in AD&D 2nd.ed. I'm pretty sure though, if I'd ever played in a 3E campaign consistently for a longer period of time, I'd already have a higher level one.
Three years into my current 3E campaign my first player has now reached level 11.
 

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Until the other games I am in pick back up or find a way to integrate a new character into the group, I currently only have the one "current" character, a sixth level human ranger.

Robert "Darn Winter Holidays Interrupting My Gaming" Ranting
 

1st level human cleric.
2nd level hobgoblin ranger.
2nd level warforged fighter.
4th level human ranger. (Started at 1st.)
5th level kalashtar crusader.
 

Greylock said:
These numbers always amaze me. In twenty-five years of gaming, I've never had a character into the double-digit levels. Ever. At another forum, someone asked for everyone's most powerful character ever, and I had an eighth level and a seventh level character to choose between.

Well, my current tabletop PC has been the highest-level character I've ever run for almost a year; every previous game in our group ended by 14th level or earlier (and I think half the reason we pressed on with this group was because we wanted to see what the level 15-20 range actually played like). And that's about where my highest-level active PC in 2e capped out, too.
 

kigmatzomat said:
I'm curious why you think it's a good thing. I ask as a GM who ran 2e characters from 3rd-18th level and 3e from 1st-21st, with virtually no house rules. Not argumentative, just curious.

Because many players who do go into the double digits complain of the games growing complexity (read through this thread from the beginning), and from a DM's perspective it gets progressively harder to come up with a credible, challenging scenario the higher you go.

Now, I am aware some people like to play high-level characters and some DMs do manage to come up with good scenarios for them, and power to them. But in my experience, high-level characters tend towards powergaming which tends to attract players and playing styles that I just don't get. Personal taste, obviously.

J.
 

I'll agree, to a point, that games that start with advanced characters tend towards power gamers. Lord knows in college most of the games the powergamers loved were like that.

However I think if you actually played from low to high levels, the complexity isn't a problem for the players. DMs, well, some DMs just don't do well with the challenge, but they face it from a mechanical and plot standpoint. Many DMs aren't capable of putting together 20 levels of plots without having them fall apart. I suspect that few games cross the 50-session barrier and wouldn't be surprised if the vast majority die within a dozen sessions.

I think a lot of the perceived problem with high level play is that DMs are often jumping in the deep end of the pool and having a bad reaction. "Ooh, a module for characters levels 15-17. Sounds fun, I'll call the guys." Then during the session the players pull out powers the DM's never noticed and therefore doesn't have a response for and feels that high level play is unbalanced.

I applaud the adventure paths as the best way to ease DMs into a long-term game with good potential of reaching high levels while providing the hand-holding needed.

Personally, I think that a DM who doesn't railroad won't have much trouble finding plots for their group at high levels; most players leave a trail of half-finished quests and escaped villains that almost always have some repercussion that can be laid at the party's feet. The railroaders are the ones who have the most work to do, since they never let the players deviate from the plots.
 


Happily, I no longer play in a game that requires levels (or alignment).

While I could fall back on such if someone else were to run a one-off or short-run game, my own tastes currently lie elsewhere.
 


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