What levels do you enjoy DMing most?

What levels do you enjoy DMing most?

  • 1-2: 1 hit kills

    Votes: 24 17.3%
  • 3-4: The low levels...still weak

    Votes: 43 30.9%
  • 5-7: The low-mid levels...starting to get some power

    Votes: 89 64.0%
  • 8-12: Mid levels

    Votes: 69 49.6%
  • 13-15: high-mid levels

    Votes: 19 13.7%
  • 16-18: high level

    Votes: 13 9.4%
  • 19-20: Super high levels

    Votes: 7 5.0%
  • 21-29 Epic levels

    Votes: 8 5.8%
  • 30+ Uber level

    Votes: 2 1.4%
  • I don't have a preference

    Votes: 12 8.6%


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I think I enjoy levels 8 to about 20 the most. Not that they don't enjoy the other areas (I've neve played with chars above level 30 so I can't have much of an opinion there).
 


I prefer 3-4 starts ending at 12-14. players start without much power, but can still stand up in a fight. by the end they can take on powerful foes but are still threatened by non-godlike creatures.
 

I prefer to DM for characters levels 1st through about 8th, because the game is more of a challenge for them and is more interesting. As they gain levels I find the game loses something as I'm almost desperate to finds ways to keep the game fun and challenging whilst trying to hand the spells and combo's now available to them.

My players have said the same thing, that while it can be fun to play the higher, more powerful characters, the game is played best at low levels.
 

I like being able to throw things at my party and know that they can handle it. So, 5-15.
 

It's quite a challenge to give level 1 characters something to do that doesn't kill them. But its still fun, and once the story is crafted its really easy to run.

Starting at second level, the things you can do with the characters opens up dramaticly, and stays wide open until the mid-levels. In 1st edition, that used to be between 6th and 8th. After 8th, the PC's would quickly gain world shattering power, and by 12th were more than capable of dealing with just about any monster in the book. At that point, it became just as hard to challenge the players without killing them as it was at 1st, but the encounters were much more difficult to run. Organization and work load just gets to be a problem at high levels.

For third, since the monsters are more powerful and the power progression smoother in all the PC classes, I think you can stretch the mid-levels out to 12th or so, but beyond that I think that things are going to get really hard and the balance between the classes would probably start falling apart.
 


8-12...I'm not quite so likely to kill them outright, and they've got enough abilities to occasionally leave me scrambling for a plot twist :).
 

I like it when the players get beyond the point that every encounter has the chance to be lethal, and they are getting some ability to do some fun stuff, so I voted the 5-7 range. The fact that I have yet to DM higher level characters (except for back in my early-teen Monty Haul/deity slaying years which I will not count) precludes me from selecting anything higher.
 

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