Limper
First Post
Tom Cashel: When did effort equate to munchkin?
Gothmog: I like it MUCH more codified than my off the cuff method.
Kestrel: If they can't take the heat.... Competition is healthy. I dont get resentful if they do a better job than I do, we all have off days. When there is incentive I do better, I get more into character.
hong: Are you aware there is a thing called capital letters? They are used to denote things such as Names..... the thought has crossed my mind, but I'd rather see fairness.
Dinkeldog: *Limper whacks Dinkeldog with a rolled up newspaper!*
Optional huh... I guess we used them for so long it seemed gospel... and they were good motivators. They aren't really a friend... but a friend of a friend who no longer plays with our group... they are inherited dead weight. I have suggested such but they are a bunch of nonconfrontationalists... if you can't guess I'm rather confrontational.
What I'm sensing is that many of you would sacrifice story, would give up immersive play, would do without the cohesion of having the group play at its peak and play FOR the story created, you'd give up all of this.... just so someones feelings wouldn't get hurt.
Wow I expected better....
Gothmog: I like it MUCH more codified than my off the cuff method.
Kestrel: If they can't take the heat.... Competition is healthy. I dont get resentful if they do a better job than I do, we all have off days. When there is incentive I do better, I get more into character.
hong: Are you aware there is a thing called capital letters? They are used to denote things such as Names..... the thought has crossed my mind, but I'd rather see fairness.
Dinkeldog: *Limper whacks Dinkeldog with a rolled up newspaper!*

Optional huh... I guess we used them for so long it seemed gospel... and they were good motivators. They aren't really a friend... but a friend of a friend who no longer plays with our group... they are inherited dead weight. I have suggested such but they are a bunch of nonconfrontationalists... if you can't guess I'm rather confrontational.
What I'm sensing is that many of you would sacrifice story, would give up immersive play, would do without the cohesion of having the group play at its peak and play FOR the story created, you'd give up all of this.... just so someones feelings wouldn't get hurt.
Wow I expected better....