What! Limper has a gripe?

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Sorry, but...RTFM.

Read the DMG, ad hoc XP, everything.

It IS in the system.

Just give 75xp anytime you think someone deserves it.

And a +2/-2 modifier anytime a player describes well/badly an action.
 
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Reinstitute 1ed Training Rules

that is why 1ed had it better. :D


the DM gave a score 1-4 based on your roleplay.

that score affected how long it took you to train for advancement.

i think you need to tell your DM to reinstitute 1ed Training rules.
 

Limper said:
The DM keeps designing encounter's which we need his abilities to overcome.... "I think I've got something to get XXX into the game now." 10 years its never worked... this is also why I can't just forget the goomba.

[snip]

He sits there, thats it, thats all he does..... he just shows up and doesn't do anything.... he sits there and since the DM keeps trying hes a burden on the group... he gets experience and gold and they treat him as an equal but he hasn't contributed EVER.

So if he's as bad as you say, why are you the only one who finds him a problem? Why does he keep getting invited back? How old is this group that you've reduced him to tears? Either I'm missing something, or you're not telling us everything, because it doesn't add up, IMHO.

If he's as inactive as you describe, it should make even less difference to you that he's getting similar XP...since he's obviously not using them, regardless of getting them or not.
 

Limper said:
barsoomcore: I have. They keep coming back... I've been trying for years subtly or not so subtly to make them go away. Even if they avoid confrontation I like the rest of the group... the rest of the group are my friends. They wont go away and I am stuck with them because the rest of the group wont back me up... when the weak link whines behind my back they let them back to the table, why? Because they can't stand hurting someones feelings... if you can't guess that is not a weakness of mine. I've made them cry on at least two occasions... they keep coming back.

Dear Limper.

Stop being a jackass.
 

I give out experience based on when I want the players to gain a a level. So if I want them to play 4 sessions then gain a level I divide the xp up for a level among the sessions. This allaows me to control pacing. I also give out an XP award for best and second best roleplayers and to the surprise of my best roleplayers I do it according to ability meaning they don't always get the award. Meaning I assign it according to ability to roleplay I have two good roleplayers and some other decent roleplayers and one who roleplayes more through action then ever making a speech. I assign the awards based on who impressed me the most with what skill they have so the weakest role-player will surprise me with an indepth reason for his character doing something and win the reward.

This also helps since the players don't feel the need to hurry through some of the more mundane task of gaming, like shopping for normal stuff in a city. Shopping trips for rations isn't much fun but i like to roleplay out the everyday things and use them to show aspects of my world. The players have fun as well and can spend gaming time to enjoy this without worrying about losing XP.
 

Bendris Noulg said:

I would rather reward Players that participate in the story elements (of this here role-playing game) than the ones that spend all of their time rooting around for the next baddie to kill;

but with this method, the best "player" is given the abilities to his "charcter" to kill baddies better than the "character" whose "player" roots around getting better with his sword ?
 

maddman75 said:
the first was a 'scorecard'. Anytime a player had a good idea, they made a note of it. At time to give out XP, I looked over everyone's notes and gave out some bonus XP. It worked, encouraged everyone to get into the game and try to contribute, but as someone else mentioned, it was too much work trying to figure out how much to give for what.


Yes, I've done that, too, and in the right circumstances, it can work well. But it all depends on the players, of course. They could see it as a bonus, a railroading method, or even a kind of favoritism...all of which can have the opposite effect that's intended. And more importantly, it's too much work for me to bother with anymore. :)

What I use now is the 'MVP' reward. At XP time, the players all vote on the most valuable PC since they last got experience. This works well, because what it rewards is teamwork. Whoever helps the PCs get past the challenges gets the bonus. Lots of fighting? One of the warriors. Tricky political situation? WHoever did the talking.

This is a good solution, and one that's often used in situations like the RPGA, where the group submits a silent vote into who were the best players...this leads to bonuses and such. Again, this is dependent on players, but is much less likely to cause folks grief.

For my part, when we have a game that will soon be three years old, and several other games besides...it's just simply easier for bookkeeping purposes (both for the Players and I) to use only set of XP awards. We all lead pretty busy lives, and one less thing to forget is a good thing, to us. YMMV.
 

Re: Reinstitute 1ed Training Rules

diaglo said:
that is why 1ed had it better. :D


the DM gave a score 1-4 based on your roleplay.

that score affected how long it took you to train for advancement.

i think you need to tell your DM to reinstitute 1ed Training rules.

I think we played different 1st editions. Not necessarily a bad house rule, though.

Really, though, does that solve the problem? Is the party going to go on adventuring while their wizard sits back at the tower sifting through dusty tomes for new spells? :rolleyes:
 

Re: Re: Reinstitute 1ed Training Rules

Dinkeldog said:


I think we played different 1st editions. Not necessarily a bad house rule, though.

Really, though, does that solve the problem? Is the party going to go on adventuring while their wizard sits back at the tower sifting through dusty tomes for new spells? :rolleyes:

not a house rule. that was canon. it is in the DMG.

each point of your score meant another week training. which meant further expenses.
 

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