Limper said:He doesn't contribute or help out when the group has a problem (riddle, trap, politics... this sort of stuff)
Limper said:The DM keeps designing encounter's which we need his abilities to overcome.... "I think I've got something to get XXX into the game now." 10 years its never worked... this is also why I can't just forget the goomba.
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He sits there, thats it, thats all he does..... he just shows up and doesn't do anything.... he sits there and since the DM keeps trying hes a burden on the group... he gets experience and gold and they treat him as an equal but he hasn't contributed EVER.
Limper said:barsoomcore: I have. They keep coming back... I've been trying for years subtly or not so subtly to make them go away. Even if they avoid confrontation I like the rest of the group... the rest of the group are my friends. They wont go away and I am stuck with them because the rest of the group wont back me up... when the weak link whines behind my back they let them back to the table, why? Because they can't stand hurting someones feelings... if you can't guess that is not a weakness of mine. I've made them cry on at least two occasions... they keep coming back.
Bendris Noulg said:
I would rather reward Players that participate in the story elements (of this here role-playing game) than the ones that spend all of their time rooting around for the next baddie to kill;
maddman75 said:the first was a 'scorecard'. Anytime a player had a good idea, they made a note of it. At time to give out XP, I looked over everyone's notes and gave out some bonus XP. It worked, encouraged everyone to get into the game and try to contribute, but as someone else mentioned, it was too much work trying to figure out how much to give for what.
What I use now is the 'MVP' reward. At XP time, the players all vote on the most valuable PC since they last got experience. This works well, because what it rewards is teamwork. Whoever helps the PCs get past the challenges gets the bonus. Lots of fighting? One of the warriors. Tricky political situation? WHoever did the talking.
diaglo said:that is why 1ed had it better.![]()
the DM gave a score 1-4 based on your roleplay.
that score affected how long it took you to train for advancement.
i think you need to tell your DM to reinstitute 1ed Training rules.
Dinkeldog said:
I think we played different 1st editions. Not necessarily a bad house rule, though.
Really, though, does that solve the problem? Is the party going to go on adventuring while their wizard sits back at the tower sifting through dusty tomes for new spells?![]()