What! Limper has a gripe?

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Silverthrone said:
[BThis is irrelvent to the point I made. Your trying to spin a different angle on my original post by insinuating I compared role playing games to professional sports in so much as it somehow equivaltes on it's ability to draw a crowd, prestige, or monetary rewards when only the last part of that is partially true being I drew an analogy between the payment of ahtletes for a job well done and XP awards for superior role players.
[/B]

A chief flaw of this comparison is the fact that professional atheletes (your apparent disbelief in their profession notwithstanding) have abilities that can be quantified, and their performance rated against each other. Their reward system is based entirely on their work performance, and their relevance to the team/industry at large.

Good role-playing, however, is an entirely subjective game, and it's only personal opinion what constitutes success versus failure, and levels of success. Is the character who woos an NPC successfully, both garnering the party an ally and increasing his status better or worse than the player who secretly aids the kings spy network, and liasons with the grand vizier? Are either of these better or worse than the player who joins the nobility and wages 'court war' via politics? It's all interpetative. Professional sports ('pro-wrestling nothwithstanding) aren't.
 

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Lets make it hard to play RPG's, so that only the elite of us can continue in our hobby, and drive out the drooling masses of vidkids, so that all may look upon the RPGers and say " They are the intelligent elite, I dare not interfere with their hobby or attempt to enter with my humble attempts to enjoy myself. "

After all, who would tolerete associating with less than perfect individuals, and how dare they wish to play the same game as we?
 

Silverthrone said:
If you actually think for a minute, you might notice an analogy between cash for the athletes and XPs for the players, that was the point.
The point of the disagreement was that the analogy itself was flawed.
Professional athletes get paid because they are the best at what they do, and because people enjoy watching sports.
The first part of your statement proved everything I said. They get a reward for being the best, therefore proving that a reward is warrented. As for being paid because people like sports, that is only partially true.
Partially true? Please, tell me which part of that concept is untrue. Name one sport that NOBODY watches which supports professional athletes.
This is irrelvent to the point I made. Your trying to spin a different angle on my original post by insinuating I compared role playing games to professional sports... (snip) ... I drew an analogy between the payment of ahtletes for a job well done and XP awards for superior role players.
Once again, the poster was trying to point out to you that the analogy was no good. Pro athletes get paid ONLY because they draw a crowd. Whether or not they're any good at the sport in question is actually beside the point -- except that typically, the excellent athletes are the ones who draw the most attention.
Looks like an attempt to discredit me and influence other posters who may skim only what I read or take your own word for my intent due to knowing you better, but alas, it is pretty see through.
Or possibly, an attempt to refute your point. One or the other, I guess.
Why punish those people who actually can and are willing to do what the hobby intends by saddling them with someone who is playing the wrong game?
Sorry, just who is being saddled? Are WotC employees coming to your house with losers and forcing you to play with them?
If I hated rocks, should I be a rock collector? I don't think so. If you cannot role play or do not want to role play, find a new hobby that fits.
Why shouldn't I collect rocks if I hate them? Keep an eye on the little suckers.

What people shouldn't do is attempt an activity they don't like, and then complain that they're not enjoying it. I might argue that people who dislike having to accomodate other people ought not to play games that are designed to be played by groups.
Your point of view represents what is wrong with the role playing community. Too many concessions made to those who really do very little for the game. To much giving into to whiners who want everything fair and balanced to make up either for their inability to role play properly or their lame attitude that everything has to be computer game simple.
What? Wait a minute, go back to the top of the thread. WHO'S WHINING? Not the quiet shy one, no sir. It's the "I'm such a kickin' roleplayer" guy who's whining. I'm not whining. Hong's not whining. YOU'RE whining. THIS is whining. Stop it. It's unattractive.
Sure, give them a chance, but if they do not shape up after a few sessions, then they should leave. Trying to change the entire game just to suit them is silly and it is exactly what 3e did.
Then don't play 3E. That's a pretty simple solution, my friend. Don't like it? Don't play it. Wait, didn't you just say that?
 

Silverthrone, Bendris, and Limper: are you three the authority on what defines good roleplaying? For that matter, please enlighten us what your opinion of good roleplaying is. Define "good roleplaying" for us. Not as it applies to your own group, but as it applies to the hobby as a whole.

Difficult, yes?

My point here is that opinions differ, and "roleplaying well" is subjective, just like "acting well" is subjective. One guy likes Denzel Washington, someone else prefers Dame Maggie Smith. Who's to say which person is the better actor? You?

Roleplaying is subjective. Furthermore, what works in one group doesn't work in another, and since this is not a spectator sport, and is not a hobby perpetuated by large groups of people at once, the definition of what makes good roleplaying is irrelevant. Instead, all that matter is whether the roleplaying is good enough for your group.

You three have presented yourselves as an elitests, and if that works for you, I say snob away! Who cares? It's in the privacy of your own homes, and if that's what you need to do to enjoy roleplaying games, then so be it. You're not hurting anyone else and you and your cronies are free to roleplay as you please. But do not presume to dictate to the roleplaying community at large what they should consider good roleplaying, and how they should enjoy their own games, and who they should game with. Much as your snobbery does not affect them beyond the tiny confines of this message board, so too does their subpar (and I use the term sarcastically) roleplaying affect you. Which to say, not at all, beyond the confines of your own overblown expectations. After all, this isn't Shakespeare in the park.

To put it another way: chill out, dudes. It's just a game.
 

Silverthrone said:
Your point of view represents what is wrong with the role playing community. Too many concessions made to those who really do very little for the game. To much giving into to whiners who want everything fair and balanced to make up either for their inability to role play properly or their lame attitude that everything has to be computer game simple. It's the dumbing down of a hobby that was once the province of the intelligent to reach a generation of lip drooling vidkiddies with their heads stuck in a computer monitor or television set.

Sweet mother of god are you an elistist. Attitudes like this are the main reason Pen and Paper games are dying or stuck to a small niche. There's a lot of people out there that find these games interesting, but don't want the pressure of being forced to intensely roleplay in every session. New players tend to focus on the killing of monsters and such while watching the more experienced ones doing all the roleplay. As they watch, they learn and become comfortable with what is going on. Then they begin to roleplay. I sincerely doubt someone like this could get through one game with another player with your attitude playing.

Go back to First Edition and leave the rest of us "morons" alone. I'll take a simplified fun game over one that requires a MENSA membership to play anyday.
 
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ForceUser said:
To put it another way: chill out, dudes. It's just a game.


just a game.

how many people make a living off this game?

how many of us fought for the right to play this game?

just a game, for you perhaps.
 

diaglo said:



just a game.

how many people make a living off this game?

how many of us fought for the right to play this game?

just a game, for you perhaps.
Can we get a hong over here, please? :p
 

diaglo said:
how many people make a living off this game?
Well, I'm willing to bet almost none. How many people make a living producing stuff for this game? Lots, but then many more people make a living making football equipment. Does that mean football is more than "just a game"?
how many of us fought for the right to play this game?
Again, I'm willing to bet almost none. Sorry, arguing with your principal as to whether or not the "D&D Club" gets an official notice in the yearbook doesn't count. Has there ever been a serious threat to anyone's right to play D&D? I can't recall one, and I've been playing since 1979. But my memory is known to be faulty.
 
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diaglo said:

how many people make a living off this game?

how many of us fought for the right to play this game?

just a game, for you perhaps.

Compared to, say, what? Not many make a living off this industry. If Gary Gygax and Steve Jackson can't strike it rich, who can? The majority of the folks laid off from WOTC over the last two years weren't RPG specific folks, they were business administrivata folks who could work in a host of industries.

And in the last twenty years, I can't recall fighting for the right to play this game in any capacity, nor known of anyone who has. Maybe you're refering to stuff like B.A.D.D. or something? Not much fighting required there.

Yes, it's just a game. What do you think it is?

(Ya know hong 'd be all over this...but them Aussies keep some odd hours :D)
 
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