What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

Glad Tribe 8 is getting a reboot.
Likewise! Both because though I never got a chance to play the original it always fascinated me, and as (also) being the editor/publisher of the Aurora DP9 fanzine, like with RenLeg I have to be excited for it. ;)

I'd also love to see Jovian Chronicles return in force. That's the DP9 game where I had the most playtime. Perhaps slightly less campaign possibilities than being on Terra Nova in a Heavy Gear game (which did have a new edition of the RPG released recently), but still plenty, and carrier/fleet ops can be a lot of fun (which is also why a Macross game can be fun).

Albedo, the sci-fi animorphs game (not the 2004 versio)
I'd dig this as well. Though for it, and a lot of other older games, I can more easily see running them in one of my favourite systems of choice rather than necessarily needing a whole new edition. (Unless they come out using one of said favourite systems, in which case I'd be all over that!)
 

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Honestly, I'm not sure that the lack of success for Immortal had much to do with complexity; it was less complex in most ways than most of the White Wolf games (which it was pretty clearly inspired by) and plenty of them did well. It had two big problems a few little ones.

1. The compulsive need to rename every common game element left a barrier to entry that was absolutely a self-own.
2. Progression was such that the theoretical selling point of the setting (the superhuman protagonists that had lost their memories) was more theoretical than actual (Scion 1e suffered from this too; you were only going to likely ever see Demigod if you started there, given the rate of advancement).
I considered your point #1 part of what I called convolution. Agreed that the basic mechanics were not grandly complex. However, everything from the lore to the factions to the language to, well, figuring out what you were expected to be doing in the game was all hidden behind wild layers of stylized verbal diarrhea put to page.
It was also organized in a way that seemed like chunks of text had be rearranged in a blender.
And I'm a fan.
Perhaps that's a better way of describing the thing. The entire game felt like an over-excited ten-year-old's explanation of their favorite new thing -- I just felt like that thing was a genuinely interesting concept and would kinda like to see someone take another crack at the thing, just with some of the lessons we've learned in the past 30 years about what makes a non-medeival-fantasy, non-D&D-or-WoD RPG actually succeed in finding an audience.
Battlelords of the 23rd Century?
I don't know enough to know if this humor or serious. Wikipedia says this is a sci fi setting rather than modern/urban fantasy, but otherwise could be an I:tIW analog. Certainly has lots of factions and invented names. Maybe it has the same energy.
 

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