What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?


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Age of Empire by Epitaph Studios. I'm not a fan of the designer, but I love Victorian Age adventure and the system is great (very fluid, very simple).
 




You'd really need to very thoroughly re-work Dark*Matter's lore because it's er... messed up and not in a good way, and in, accidentally, a very politically relevant way today, because the current government of the US got elected in part because of very similar conspiracy theories and itself perpetuates some of those conspiracy theories (specifically the FEMA and CDC ones among others). It's also pretty straightforwardly real-world racist in ways that were messed up in 1998 and are only more messed-up today. I won't derail but I went into some detail and specifics a couple of years ago here.


There are significant other setting issues beyond what I outline there which mean the entire setup is a weak one for a conspiracy setting/game.

I do think a conspiracy-oriented game like that could be worth having in the mix, but that one needs a top-to-bottom re-write and frankly would need to make up new conspiracies (or dig up really out-there ones) rather than using old ones.

TLDR: "Amazons of the Gynarchy" lol.

Re: what game I'd like to see come back, honestly, this is perhaps cheating slightly (but I think technically not because there genuinely isn't a 2nd edition of it), but I feel like Cyberpunk 2020 didn't get, like finished, but was left hanging. So to me it feels like it wasn't that short-lived or lost, but it was imho weirdly abandoned.

Cybergeneration, V3.0 and RED are clearly different games with very different settings and ideas (much as RED might pretend otherwise). I don't know the exact story of what happened but 2020 was exactly 66% of the way through a massive world-changing story-arc, and we never got the last 33%. Even though the book before it directly promises it's on the way, and AFAIK, RTG didn't have some kind of crisis that prevented them from putting out the third book (correct me if I'm wrong). They just... didn't. Not sure if Maximum Mike has ever really explained why (and RED's backstory conflicts with stuff from even those two books so doesn't help a lot).

Also you can feel in the last few supplements that Mike had just checked out on 2020. But he had a lot of other people excited to work on the game/setting, so I'm not sure why he couldn't just let that continue (given he'd always only done a certain amount of the work on 2020).

Dungeon World was on this list for me for a long time, but I feel like it no longer is, as the ground it covers is now far more than adequately covered (and not by the upcoming DW2E which is something else entirely).
 

Technically Immortal: the Invisible War got 3 editions, but the last two were pretty much abortive after initial publication and none of it got much support, so I'm considering it a valid option. This would be mostly for curiosity purposes, but I'd love to see what someone could do with the basic premise, but less convolution and complexity for its own sake.

Similarly, I'd be super curious what World of Synnibarr would look like, if done by someone other than McCracken (and RIFTS by someone other than Siembieda, and Numenera/Invisible Sun if done by someone other than Cook; but these do not fit the thread criteria).
 

4e D&D.

True20 - Green Ronin only supported it for about 3-5 years and for only 1 edition. It got many things right and only a few wrong. I've housruled a simpler wound system for it and consolidated the conditions and grappling rules. IMO that's about all that really needed to be done to make it a quality, highly playable TTRPG.

Were a new edtion to be released, I'd also like to see some of the better settings for it get a second lease. In particular The Caliphate NIghts and Shadows of Cthulhu - 2 of the best settings I own.
True20 was my game of choice for many years in the '00s. I would probably modernize the engine though if I brought it back. I find that the 3.X d20 system, including its hefty feat taxes, doesn't really hold up for me anymore.
 


Lace and Steel.

I barely remember the rules but recall they were interesting. However any game who's core ancestries includes Satyr needs to be more popular in my opinion. :)
That it was one of 3, alongside human and "I forget", made it all the better. A tight core where each therefore had room to have depth and lore.
 

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