D&D General What makes a good DM good?


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I get that and I generally come down in the same line. I don't even expect players to speak in character if that's not their bag. I feel like if the game has interpersonal skills, you shouldn't let the smooth talking players run rampant without regard to their character's 6 Cha. And I don't think I would mind, say, an Intuition skill that was separate from Insight (which I see as a purely interpersonal skill) that does what you suggest. I just don't like Insight being used for that any more than, say, using Athletics to seduce because fit=hawt.
Which brings up another thing that helps to become a great GM. Always seeking ways to make the game better for everyone.
 




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