Chaosmancer
Legend
Putting forth some thoughts on the arguments I've seen, mostly from @Helldritch
Humans in Rubber Masks/ Tropes
Look, all fantasy races are pretty much just humans in Rubber Masks. Taking orcs, which are depicted as violent, crude, destructive and cruel... just like the people from Mad Max, or that group from Walking Dead, or those people in The Purge, or any of literally dozens of other depictions.
Every single trope that a race in DnD exemplifies, some human group has had that exact same trope in fiction. With the exception of Warforged and Robots, which are their own separate trope.
Speaking of tropes the "orcs don't cast spells" is just wrong. Not only do we canonically have spellcasting orcs (Claws of Luthic as well as various shaman archetypes scattered about) but the moment I tell my players one of the orcs is in long robes and carrying a staff, they are going to call that orc out as a spellcaster. The dress and other signifiers are far more powerful than race, unless I have specifically called out that a race is incapable of magic.
But Orcs are just stronger than Humans
Right, no they aren't.
We are going to assume point buy or standard array, because rolling has a whole host of issues.
Orcs take their 15, add their +2, get a 17. That is worth +3 on their stat mod.
Humans take their 15, add their +1, get a 16. Also worth +3 on their stat mod.
But, I hear you say, 17 is higher than a 16, so the Orc is still stronger. Well, you are right. So, I'll take a variant human and grab, random feat searching Athlete. Now my human also has a 17, and is equally strong to an orc.
Oh, and I can do that for literally any ability score mod.
17 Intelligence with Linguist
17 Wisdom with Observant
17 Con with Durable
17 Dex with Athlete again
17 Charisma with Actor.
So, a human can be as strong as an Orc, graceful as an Elf, tough as a Dwarf, Charismatic as a Tiefling, Smart as a Gnome, Wise as a Firbolg.
So, really, there isn't a lot of point in it. This stats are already not telling us anything about the races as a whole, because they are all, well, just as good as humans. And that is it.
Also, I saw @Bagpuss pull this tired old argument out.
But, I want flaws for my character
Stats aren't flaws. They really, really are not.
First of all, if you don't roleplay them, they aren't flaws, they are just mechanical weaknesses.
Second of all, you can roleplay anything inspite of your stats. I could take a paladin who is a terrible singer, despite them having a high charisma and Performance proficiency (they are an excellent dancer, as befits a noble of the court). So, I can still have a flaw (bad at singing) despite the mechanics being there for me being good at singing.
And, most of the best flaws, greed, stubborness, wrath, naivety, none of those are mechanical in nature.
Finally, A character with 8 strength and 8 con can strap a 90 lbs bag to their back, and jog an 8 hour, 30 mile marathon, without suffering a single penalty. That is a weak, sickly character doing something most of us probably could not. So, if 8 strength isn't really all that weak, except when it comes to combat and mechanical rolling, then it isn't really a meaningful flaw. All it is is a mechanical penalty, making you more likely to fail at simple tasks.
Humans in Rubber Masks/ Tropes
Look, all fantasy races are pretty much just humans in Rubber Masks. Taking orcs, which are depicted as violent, crude, destructive and cruel... just like the people from Mad Max, or that group from Walking Dead, or those people in The Purge, or any of literally dozens of other depictions.
Every single trope that a race in DnD exemplifies, some human group has had that exact same trope in fiction. With the exception of Warforged and Robots, which are their own separate trope.
Speaking of tropes the "orcs don't cast spells" is just wrong. Not only do we canonically have spellcasting orcs (Claws of Luthic as well as various shaman archetypes scattered about) but the moment I tell my players one of the orcs is in long robes and carrying a staff, they are going to call that orc out as a spellcaster. The dress and other signifiers are far more powerful than race, unless I have specifically called out that a race is incapable of magic.
But Orcs are just stronger than Humans
Right, no they aren't.
We are going to assume point buy or standard array, because rolling has a whole host of issues.
Orcs take their 15, add their +2, get a 17. That is worth +3 on their stat mod.
Humans take their 15, add their +1, get a 16. Also worth +3 on their stat mod.
But, I hear you say, 17 is higher than a 16, so the Orc is still stronger. Well, you are right. So, I'll take a variant human and grab, random feat searching Athlete. Now my human also has a 17, and is equally strong to an orc.
Oh, and I can do that for literally any ability score mod.
17 Intelligence with Linguist
17 Wisdom with Observant
17 Con with Durable
17 Dex with Athlete again
17 Charisma with Actor.
So, a human can be as strong as an Orc, graceful as an Elf, tough as a Dwarf, Charismatic as a Tiefling, Smart as a Gnome, Wise as a Firbolg.
So, really, there isn't a lot of point in it. This stats are already not telling us anything about the races as a whole, because they are all, well, just as good as humans. And that is it.
Also, I saw @Bagpuss pull this tired old argument out.
But, I want flaws for my character
Stats aren't flaws. They really, really are not.
First of all, if you don't roleplay them, they aren't flaws, they are just mechanical weaknesses.
Second of all, you can roleplay anything inspite of your stats. I could take a paladin who is a terrible singer, despite them having a high charisma and Performance proficiency (they are an excellent dancer, as befits a noble of the court). So, I can still have a flaw (bad at singing) despite the mechanics being there for me being good at singing.
And, most of the best flaws, greed, stubborness, wrath, naivety, none of those are mechanical in nature.
Finally, A character with 8 strength and 8 con can strap a 90 lbs bag to their back, and jog an 8 hour, 30 mile marathon, without suffering a single penalty. That is a weak, sickly character doing something most of us probably could not. So, if 8 strength isn't really all that weak, except when it comes to combat and mechanical rolling, then it isn't really a meaningful flaw. All it is is a mechanical penalty, making you more likely to fail at simple tasks.