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What module are you running?

Just finished running the Freeport Trilogy last session. We are wrapping up some loose ends and then I will be running The Last Resort and Cut Throat's Gold from the Tales of Freeport book.

The Last Resort I will be running pretty much as is. Cut Throat's Gold I will be keeping the general plot the same but replacing a lot of the creatures in it so that I can bring back a villain that the party let get away at the beginning of the campaign.

Once we have finished those 2 I plan on running Racing the Snake from Dungeon magazine.

Olaf the Stout
 

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Friday afternoon: Red Hand of Doom
Friday night: Age of Worms (currently part 10).
Sunday night: self-created!

Cheers!
 

I'm currently about half way into running Drow Wars III: The Darkest Hour from Mongoose Games.

The PCs are currently barreling through it blindly, missing the helpful clues, but getting the important ones. At some point, I expect it will catch up to them and they'll get mauled en masse, since getting mauled individually doesn't seem to slow them down.
 

I'm currently running Shackled City, and we have one last chapter to go, which we'll start in January after the Christmas break. Its going very well. Its a popular campaign with my players.
I have made some changes - beefed up monsters and opponent's, switched a few treasures around and so forth - to make it better fitting my player's characters.
 

I'm playing in, for the first time [for all of us], Paul Jaquay's Caverns of Thracia, being run under AD&D rules (this is the original Judges Guild version, not the later NG conversion/reprint), and enjoying it immensely. We're about 1/2 way through the original ruined city, and last session (our 2nd), we began to delve into some of the various subterranean encounters. We've got a group of 8 PCs, all AD&D 4th levels (or 4/4 as the case may be).

I'll be DMing this same party of players and characters in WG5 Mordenkainen's Fantastic Adventure/Maure Castle after Caverns of Thracia are wrapped up. I've been looking forward to running Kuntz's new Maure Castle levels since they were first released in Dungeon 112, and several more should be published before I take over the DM's chair.

I'll be tweaking MC a little bit, I think, by adding in more details from Castle Greyhawk (my version, Gygax and Kuntz's version, the soon-to-be-published WotC version, etc.), as well as trying to work in some more cross-planar exploration as part of the adventure. We're currently playing the Judges Guild Wilderlands of High Fantasy setting, and the PCs will start there, but I have to move them to Greyhawk as part of the Maure Castle experience, so I need to sort through some planar transitions. I may dust off Moorcock's Vanishing Tower and add it to the environs, perhaps....
 
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I'm in the middle of Sons of Gruumsh, inserted into the Age of Worms path, in-between "Encounter at Blackwall Keep" and "Hall of Harsh Reflections." It's such an awesome hack'n'slash I had to fit it in.
 

Mitchbones said:
I just started DMing my Savage Tide campaign. We are towards the end of the first issue , There is no honor. So far we are having a blast! I haven't had to much changing of it yet.

That's a fun adventure - I just finished it about a month and a half ago. I didn't add much to it, either. I *did* add a halfling explorer in khaki clothing that had a mysterious stingray barb jutting out from his chest... the group didn't get the joke until I said "Crikey". Classic gaming moment, there.

One thing that I did have to change (Spoilers!): The group took one look at the map and decided that "Dead Dog Alley" was a place they just had to visit. So, while looking for Vanthus, they dropped by and gave the place a search! I made an impromptu encounter with a few Lotus thieves that almost turned into a combat. It made the group a bit more familiar with the place when their investigation went in that direction, after Parrot Isle.

I think the real alterations are made later on - I did a few in the second one (mostly adding subplot encounters to compensate for a few of the encounters I dropped from the published adventure because they were not to my liking), and about 20% of the third adventure - which we start on the 28th - has been modified in some way.
 



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