roguerouge
First Post
Fear effects irk me. It's lose two turns for the price of one: you lose a turn running, then, when the effect wears off, you lose another turn running back. Then you get the extra "benefits": you might run into another encounter, which you have to face alone; you're not on the scene, so there's none of the drama of other players trying to protect you; your character concept might very well be messed with.